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MMORPS - Town in spectacular 3D! [NWNModule Project]
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Draken Frosthand
Worst Case Scenario


Joined: 10 Oct 2007
Posts: 4406


Location: Manaus, Amazonas, Brazil

PostPosted: Tue Jan 20, 2009 6:02 pm    Post subject:  Reply with quote

Well, I was wanting some scripting help.

At least I think it is scripting help. Might not be what I want, however.

Say Deadly. You know of a way for me to alter the size of a placeable's model?
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Deadly
Town Director


Joined: 02 Jun 2007
Posts: 14176



PostPosted: Wed Jan 21, 2009 4:54 am    Post subject: Reply with quote

I don't believe it is possible to scale objects in NWN1, either directly or through scripting. You'd probably have to have the 3D model changed, for which you need someone who can do 3D graphics. I tried my hand at exactly this long ago, to scale a model, and lets just say it didn't go well with my lacking 3D experience Smile

What exactly are you wishing to do? Sometimes alternative solutions can be found in cases like this
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DeBunny
Plushie Shepherd


Joined: 02 Jun 2007
Posts: 18428


Location: The hive of the xenomorph swarm.

PostPosted: Wed Jan 21, 2009 8:40 am    Post subject: Reply with quote

...I hope it doesn't involve a particularly large hydra-type creature.
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-Hmm, an ominous passage that plunges into an inky blackness, sealed behind lock and chain.
-You know what this means?
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Draken Frosthand
Worst Case Scenario


Joined: 10 Oct 2007
Posts: 4406


Location: Manaus, Amazonas, Brazil

PostPosted: Wed Jan 21, 2009 6:33 pm    Post subject: Reply with quote

I wanted to scale a placeable. Possibly many different placeables.

But if actual fiddling with the 3D models is required I guess it is not possible to do for me.

Also Deb. Making a large hydra-like creature would require an hydra model to begin with.

Or is there one in the CEP?
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DeBunny
Plushie Shepherd


Joined: 02 Jun 2007
Posts: 18428


Location: The hive of the xenomorph swarm.

PostPosted: Wed Jan 21, 2009 6:55 pm    Post subject: Reply with quote

I wouldn't have the faintest idea. I've never touched the buildy tools.
I'm a destroyer, not a creator. >.> Usually.
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Kara

-Hmm, an ominous passage that plunges into an inky blackness, sealed behind lock and chain.
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-We must see where it leads!
-Damn straight!
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Terumitsu
Pretty Evil


Joined: 01 Nov 2007
Posts: 3224


Location: In the box seats of course.

PostPosted: Wed Feb 04, 2009 9:49 pm    Post subject: Reply with quote

Hello all. My pardons for not popping back in sooner but what with stuff going on, I haven't been able to put up the most recent chunk of stuff for you all!

Now, before I upload something that is rather messy due to an experement.. I want to ask all who are interested for something.

Music.

That's right, custom background music. So if you have anything you want to inject into some area or another, put up a rapidshare link.

Course, to be sure, this is part of the experement... But it shouldn't be too much longer. Anyway, I shall have a workable chunk of module up for you all to download tomorrow. If I don't I will give everyone metal bats in which to break my kneecaps with.

So yes... Bear with me for a bit longer and I am so sorry for the wait.
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Terumitsu
Pretty Evil


Joined: 01 Nov 2007
Posts: 3224


Location: In the box seats of course.

PostPosted: Fri Feb 06, 2009 12:01 am    Post subject: Reply with quote

http://rapidshare.com/files/194519514/Trog_s_Tavern.mod.html

There we go. That is the most recent version of what I have made. Note that there are more than a few spots that are rather.. Empty.  That's for a reason, Mostly cause I got caught up in making the places rather than filling them in.

Also, There are more than a few 'testing areas' that are leftovers from previous experements. Nothing to worry about though.

So, now that we have that up... Please spare my kneecaps...
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Draken Frosthand
Worst Case Scenario


Joined: 10 Oct 2007
Posts: 4406


Location: Manaus, Amazonas, Brazil

PostPosted: Fri Feb 20, 2009 3:54 pm    Post subject: Reply with quote

So, I had nothing to do, and started working on a large set I am naming "Undertown"

It is mainly the sewers. Among other stuff.

As I write, I am working on an old, abandoned laboratory that is somewhere in the sewers.


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