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So, I've been watching someone play La Mulana... [Creatures]

 
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Lykan
Monster Mixer


Joined: 02 Jun 2007
Posts: 12584


Location: In my head. I think.

PostPosted: Sat Jan 10, 2009 4:19 am    Post subject: So, I've been watching someone play La Mulana... [Creatures]  Reply with quote

Cait Sidhe (Catball) CR 3
This beige, bipedal cat has features exaggerated in a fashion which make it resemble the drawings on pyramid walls, with overly large ears and a long, flat head. The feline is perched atop a ball, which is just about as large as it is, and seems to be quite adept at moving about atop of it.
TN Medium Magical Beast
Init
+4, Senses Darkvision 60 ft., Listen +5, Low-Light Vision, Spot +5
________________________________
AC 18, touch 14, flat-footed 14
(Dex +4, Natural +4)
Hp 28 (5 HD)
Saves Fort +4, Ref +8, Will +4
________________________________
Speed 60 ft. (12 Squares)
Melee 2 Claws +9 (1d4+1)
Base Attack +5; Grp +6
________________________________
Abilities Str 13 (+1), Dex 14 (+4), Con 11 (0), Int 7 (-2), Wis 17 (+3), Cha 13 (+1)
Feats Ability Focus (Rollover), Improved Ovverrun (B), Spring Attack (B), Weapon Finesse
Skills Balance +6, Listen +5, Move Silently +6, Spot +5
Advancement 6-10 HD (Medium)
________________________________
Cat and Ball (Ex): Due to the Cait Sidhe’s dual composition, any Melee or Ranged attack made against it has a 50% chance of hitting the creature itself, or its ball (Hardness 3, Hp 10). If specifically targeting either part of the creature, it gains a +1 Size bonus to AC against the attack. If the Cait Sidhe loses its ball, its Size drops to Small, its speed lowers to 40 ft., and it loses the ability to Rollover and its Improved Ovverrun bonus feat.
Rollover (Ex): This ability functions much as the Trample special ability, though a Cait Sidhe may use it on a creature of its Size or smaller. The attack deals 2d6 Bludgeoning damage, with a Reflex save DC 16 halving the damage.

Water Reaper (Surprise Fish) CR 4
This bright blue fish is barely visible beneath the surface of the water, save a small shimmer of light. It appears to be only slightly longer and wider than a human arm, and a wedge-like head. Its eyes are very large for its size and completely black, and its fins are composed of layered scales, in a way that makes them look like bird’s wings.
TN Small Magical Beast
Init +2, Senses Darkvision 60 ft., Listen +4, Low-light Vision, Spot +4
________________________________
AC 18, touch 13, flat-footed 16
(Size +1, Dex +2, Natural +5)
Hp 45 (6 HD)
Saves Fort +7, Ref +7, Will +3
________________________________
Speed 5 ft. (1 Square), Swim 50 ft.
Melee Ram +10 (1d4+3)
Base Attack +6; Grp +5
________________________________
Abilities Str 16 (+3), Dex 15 (+2), Con 14 (+2), Int 4 (-3), Wis 13 (+1), Cha 5 (-2)
Feats Alertness, Dodge, Sahaugin Flip, Swim-By Attack (B)
Skills Jump +16, Hide +3, Listen +4, Spot +4
Advancement 7-8 HD (Small), 9-18 HD (Medium)
________________________________
Clouding Ooze (Su): A Water Reaper emits a slimy substance through its skin which absorbs light. Due to this, it gains Concealment while in the water.
Flying Fish (Ex): When a Water Reaper jumps from the water, it may move 20 ft. for every 5 ft. it would normally drop after the jump. This amount is added to the result of a Long Jump check. A Water Reaper has a +10 racial bonus to Jump checks, and takes no penalty for making High jumps out of the water.
Surprise! (Ex): If a Water Reaper attacks an opponent that is denied its Dexterity bonus to AC with its Ram attack, it deals an extra 2d6 damage, and the target must make a Reflex save DC 16 or be knocked backwards 5 ft. and be knocked Prone.
Cascade Swimmer (Ex): A Water Reaper may swim up or remain stationary in a falling body of water, such as a waterfall.


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