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Looking for Interest in a Medieval Sub-Forum
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Lord Vader
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PostPosted: Sun Nov 04, 2007 12:34 am    Post subject:  Reply with quote

I'd say early to middle depending on the area. The most advanced kingdoms will have plate armor, trebuchets, etc. But no gunpowder.
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Xaspian
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PostPosted: Mon Nov 05, 2007 8:16 am    Post subject: Reply with quote

I'm tempted to make this setting Sir Kim's original world...
Also, you can we have this in a more southern hemisphere-style climate?
The more exotic lands to the north, and the colder places to the south? All of them have cold norths and hot souths, so can we have a change, maybe?

*more thoughts later*
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Lord Vader
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PostPosted: Mon Nov 05, 2007 11:21 am    Post subject: Reply with quote

Sounds fine to me.
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Keledrath
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PostPosted: Tue Nov 06, 2007 12:09 am    Post subject: Reply with quote

Lord Vader wrote:
Alright! Smile

I had the vague idea of creating the background, and then setting the RP itself in a massive city, the capital of the state. That way, you can still go other places, but you have endless opportunity to do whatever you want in the city itself.

I envision the nation as such.
Humans are dominant. Nation is 65% Human.

15% Dwarf, they allied with the humans after nearly being wiped out. Most are concentrated in their underground cities.

5% Elves- I'm sick of the typical "goody-goody" Elves. I envision these Elves as being cruel and somewhat sadistic. They were nearly wiped out by the humans, and were conquered. They now have massive amounts of discontent simmering towards the humans. Good plot stuff here.

10% Gnomes- Gnomes live in the human cities. Besides that, I got nothing.

5% Lizardmen- The Lizardmen have their own nation to the south, but they intermingle with the main nation and some even live there.


Any other races you guys would like to see here?


I'm assuming this is just the population of the area included in that part of the world, because things like orcs and goblings help expand the number of options you have. That's the issue with low tech, no magic settings: It's hard to make something that isn't just hack and slash. It's harder to make foes unique from anything else. Hell, it's harder to make PC's unique from everyone else. Opening up more races will enhance flexibility and likely help this idea survive.
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Draken Frosthand
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PostPosted: Tue Nov 06, 2007 12:36 am    Post subject: Reply with quote

I think the current idea is circling more around politics, maybe titles of nobility, military ranks and similar, than individual abilities.

It is more of an "I am your superior because the kind made me so." Even if the character is not stronger, more inteligent, or in any way superior to the other.

Classic medieval politics.
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Xaspian
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PostPosted: Tue Nov 06, 2007 6:13 am    Post subject: Reply with quote

Yeah... Vows, fealty, banners, lieges, nobility, peasantry, superstition, outlaws, public hangings/burnings/floggings/entertainment, heirs, marriages, incest, politics, secret passages, revolutions, invading armies, figureheads, castles, sieges, vast battles, political advisers, religious dispute, shipwrecks, illegitimate sons, arranged marriages, squires, noble knights, corrupt barons, dark dungeons, royal executioners, assassination attempts, and so on.

Sorry, what was that about hack and slash? =
Really, it's all about the character interaction, and political heirarchy (and threatening smaller countries into giving you more money/goods/soldiers/wives/food/cows).
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Keledrath
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PostPosted: Tue Nov 06, 2007 8:16 am    Post subject: Reply with quote

Meh. In that case, I think it should be mentioned that you shouldn't solve everything like Haley and the second test. I still say we should allow the other humanoid races, simply because they also give players more options, and would make for good raiders, considering the lack of a social structure. If there are elves, maybe have some drow cities underground? Drow are infamously caste-set, and fit in almost anywhere elves do.
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Xaspian
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PostPosted: Tue Nov 06, 2007 8:35 am    Post subject: Reply with quote

I'm Assuming you're making a reference to this?
So you mean avoiding using violence as the sole tool to solve problems? Yeah, that kinda goes hand-in-hand with this kind of setting, and, besides, I don't think many people take that approach to even normal Town...

As for other races... To be honest, there can be enough options with just humans, and adding in the few other races that we already have will supplement that. But start throwing in too many, and it gets awkward to explain things without magic. Half-elves? Half-orcs? I doubt it...

As for Drow, if you can come up with a good reason for there to be huge caverns large enough, and a reason for them to actually liev underground?

Anyway, as you said - Meh.
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Lord Vader
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PostPosted: Tue Nov 06, 2007 9:44 am    Post subject: Reply with quote

If Dwarves are living underground, Drow probably could as well. I want to avoid the OVER 9,000!!!! Elf sub-races, though. Elves get really tiresome. And we don't really need Orcs and Gobbos either. Maybe as disorganized tribes out in the desert or something. The elves should prove to be a good enough foil to the humans already, and I'd prefer not to drag in the "classic" bogeyman, Orcs.

Also, violence is probably going to be omnipresent, at least in the seedier parts of towns and suchlike. It comes with the setting. But if you kill someone in front of a guard or someone who works for the King.... bye-bye. =P
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Vael
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PostPosted: Tue Nov 06, 2007 10:19 am    Post subject: Reply with quote

Actually, we could just give orcs an entirely different culture so they wouldn't be the bogeymen. Seriously, I found one orc culture that was pretty damn cool.

The idea was that, while everyone one else had all this fancy literature and politics and were all silly and polite, the Orcs were hardy seafarers, and had developed an aptitude with technology and nautical mathematics. They were tinkerers, but put it all to practical use and didn't quite mesh with polite society (though they certainly didn't raid and eat babies- they were just very rude and didn't understand why others thought they were).
It proved that they were smart- just in a highly different way. And on the seas, where they always lived, they didn't have time to settle and develop proper etiquette and politics, they had to learn how to survive.

Idk. Just a thought. I'm not saying we have to use that culture, just that perhaps if we put a different spin on Orcs, they could be more interesting.
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Lord Vader
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PostPosted: Tue Nov 06, 2007 10:20 am    Post subject: Reply with quote

Yes, that's what I was looking for. I just don't want them to be the stereotypical evil race that they always are. And seafaring Orcs sounds excellent. =)

And now for some thoughts on lizardmen.
Intelligence is using humans as the comparison. So "average" intelligence means intelligence of an average human.

Tribe #1
Big, strong lizardmen. Much larger than humans, but below-average intelligence. Used as shock troops and warriors by the Lizardman Nation.

Tribe #2
Slightly bigger, stronger and faster than humans. Average intelligence. Most numerous tribe. Forms backbone of Lizard Nation's armies.

Tribe #3- Smaller and weaker than humans. Extremely intelligent. Have manipulated their way to ruling the Lizard Nation by exploiting the inferior intelligence of the other tribes. Seen in armies as commanders.
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PirateMonk



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PostPosted: Tue Nov 06, 2007 7:07 pm    Post subject: Reply with quote

Xaspian wrote:
As for Drow, if you can come up with a good reason for there to be huge caverns large enough, and a reason for them to actually liev underground?

Anyway, as you said - Meh.


And come up with a justification for them all being neatly spray-painted black without magic. I'd just drop drow and go with a different dark elf archtype.
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Lord Vader
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PostPosted: Tue Nov 06, 2007 7:13 pm    Post subject: Reply with quote

Yes, dark elves like the warhammer style.

Actually, underground elves poses a problem because the normal elves were supposed to have attacked the dwarves. Unless we make all elves live underground...hmmm.

As it is, I think the elves we have are already twisted enough that a "dark" sub-type isn't really necessary.
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PirateMonk



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PostPosted: Tue Nov 06, 2007 7:22 pm    Post subject: Reply with quote

Agreed. The only necessary divisions are between biologically identical cultures, which may be nearly indistinguishable to other races.
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Lord Vader
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PostPosted: Tue Nov 06, 2007 7:45 pm    Post subject: Reply with quote

So, how do the lizardmen look? Any thoughts?

I suggest we do one nation at a time. We need to finalize the list, though. Here's what we have so far (I think)

Human Nation #1 (Big, strong one)

Human Nation #2 (Possibly arabic-themed)

Elves (Conquered by humans)

Lizardmen (3 tribes united as one nation, live in swamps a good distance away from Human Nation #1)

Dwarves (Weakened by war with elves, allies with human nation)

Orcs (Seafarers/pirates. Possibly organized nation.)
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PirateMonk



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PostPosted: Tue Nov 06, 2007 8:07 pm    Post subject: Reply with quote

How big are the human nations?

Also, it might be fun to have an advanced, sophisticated Orc society across some ocean, similar to China in the historical Middle Ages.
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Warpfire
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PostPosted: Tue Nov 06, 2007 8:09 pm    Post subject: Reply with quote

The lizardmen seem fine.

I was thinking they were going to have more tribes, but three big, biologically defined tribes works too.

By the way, about how small are the Tribe 3 lizardmen going to be? Like, dwarf small, or just slightly smaller than humans?

Also, the idea Vael brought up for the orcs is really cool.
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Lord Vader
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PostPosted: Tue Nov 06, 2007 8:22 pm    Post subject: Reply with quote

Dwarf small at least. Probably more like Halfling small. If you have ideas for more tribes, please, share them. I'd like some more variety as well, but am stumped.

I'm getting the physical idea for them from Skinks from Warhammer Fantasy Battles, specifically the Lizardmen army.
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Flabbicus
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PostPosted: Tue Nov 06, 2007 8:58 pm    Post subject: Reply with quote

Would they look like skinks as in the real lizards?

Monitor Lizards sound like another easy model.
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Lord Vader
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PostPosted: Tue Nov 06, 2007 9:19 pm    Post subject: Reply with quote

I haven't really given much thought to that.
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Warpfire
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PostPosted: Tue Nov 06, 2007 9:33 pm    Post subject: Reply with quote

Hmm...a possible tribe could be kind of between 2 and 3.

Say, a tribe of lizardmen that are somewhat smaller than your average lizardman, but faster and more stealthy. They would also be more intelligent than the other lizardmen, but nowhere near the levels of tribe 3.

The priests of whatever religion the lizardmen follow could have their own tribe, or just be a subset of tribe 3.

Possibly another tribe that is basically the 'best of the best' from tribe 2 and serve as the 'royal guards' for members of tribe 3?
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Flabbicus
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PostPosted: Tue Nov 06, 2007 9:39 pm    Post subject: Reply with quote

Lord Vader wrote:
I haven't really given much thought to that.


You're probably right, defining their culture and habits is much more important than their physical features.
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Lord Vader
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PostPosted: Tue Nov 06, 2007 9:59 pm    Post subject: Reply with quote

Warpfire wrote:
Hmm...a possible tribe could be kind of between 2 and 3.

Say, a tribe of lizardmen that are somewhat smaller than your average lizardman, but faster and more stealthy. They would also be more intelligent than the other lizardmen, but nowhere near the levels of tribe 3.

The priests of whatever religion the lizardmen follow could have their own tribe, or just be a subset of tribe 3.

Possibly another tribe that is basically the 'best of the best' from tribe 2 and serve as the 'royal guards' for members of tribe 3?


I saw Tribe #1 as being "royal guards", like the very intelligent ones.

However, I like the idea of another tribe that's the priest caste.
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Warpfire
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PostPosted: Tue Nov 06, 2007 10:46 pm    Post subject: Reply with quote

Perhaps have some tension between them and tribe 3? I'm seeing the lizardmen as some kind of monarchy/oligarchy, with the tribe 3 as the ruling/noble class. Some lizardmen might be more loyal to the priests or to the ruling class.

Either that or just have them in league with and supporting tribe 3's continued rulership as 'the will of the god(s)'.

Hmm, thinking about what you said with the priests...I'm starting to think have these basic types just be castes, as opposed to tribes. Then you could have many different tribes that are composed of members of each type.
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Artemis
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PostPosted: Tue Nov 06, 2007 11:37 pm    Post subject: Reply with quote

Lord Vader wrote:
So, how do the lizardmen look? Any thoughts?

I suggest we do one nation at a time. We need to finalize the list, though. Here's what we have so far (I think)

Human Nation #1 (Big, strong one)

Human Nation #2 (Possibly arabic-themed)

Elves (Conquered by humans)

Lizardmen (3 tribes united as one nation, live in swamps a good distance away from Human Nation #1)

Dwarves (Weakened by war with elves, allies with human nation)

Orcs (Seafarers/pirates. Possibly organized nation.)


Who decided that the Elves were conquered? Would it be possible to make them the arabic themed country?


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