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Return of the Karistan Empire (Star Wars RPG)
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Moon_Called



Joined: 02 Jan 2009
Posts: 65


Location: Beyond the Fourth Wall

PostPosted: Mon Mar 23, 2009 5:57 pm    Post subject:  Reply with quote

Oh, hey, that does sound nifty.
Taking a look through the orginizations, the Ember of Vahl guys look interesting. Although since you already said no Sith and the Vahl guys are essentially pseudo-Sith, then what about the more neutral Matukai?

Still need a race, though.
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Wukei
Master of Emo Chinchillas


Joined: 04 Jun 2007
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PostPosted: Mon Mar 23, 2009 6:03 pm    Post subject: Reply with quote

Glad that you decided on an actual sect and way of looking at the force.  It's almost necessary, just to understand how they view the Force.

I was just talking about the Ubese with a friend...they're really awesome, and you can have a lot of fun working with that race.  Just a suggestion, though.  I think it would work well with a Force Adept.
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Destro Yersul
The Troutbearer


Joined: 03 Jun 2007
Posts: 6378


Location: Sector ZZ9 plural Z alpha

PostPosted: Mon Mar 23, 2009 10:50 pm    Post subject: Reply with quote

Right then. Assuming I get 5 feats, and I'll just go ahead and pick 7 skills. That's a decent estimate, IMO, given that one of them will be from that talent. Let me know if I should have more.

starting feat is: Simple Weapons Proficiency
Skill Emphasis: Computer Use

Research -- add tech specialist level to any Knowledge check when searching for technical info.

Instant Mastery: Dunno. Stealth, maybe?

2 Tech Specialties (4th & 8th level) -- choose 1 each time or choose 1 up to 3 times max to stack specialty in it:

Computer Specialist:
+1 on Computer Use
Mechanic: +1 to Repair checks

Expert
-- improve skill checks by +2
Craft (simple weapon)
Knowledge (Computers)

FEATS
Point Blank Shot +1 for point blank shooting
Precise Shot no penalty for firing into melee
Skill Focus (Computer use) +5 to using computers
Deadeye Extra damage for aiming
Dodge +1 to reflex defense against selected target

SKILLS
Computer use
Repair
Craft (simple weapon)
Knowledge (computers)
Perception
Knowledge (droids)
Stealth (only 4 ranks)


Is that what you need?
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Wukei
Master of Emo Chinchillas


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PostPosted: Mon Mar 23, 2009 10:55 pm    Post subject: Reply with quote

Yeah...

Now, the only Tech Specialist I will allow (other than the 2 I've already collected) is a Med Tech.
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Destro Yersul
The Troutbearer


Joined: 03 Jun 2007
Posts: 6378


Location: Sector ZZ9 plural Z alpha

PostPosted: Mon Mar 23, 2009 11:32 pm    Post subject: Reply with quote

Assuming I'm the computer geek, then. Anyways, I'ma set to work on backstory. Got to talk to Art...
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Artemis
Drow Queen


Joined: 10 Jun 2007
Posts: 20905


Location: Florida, USA

PostPosted: Tue Mar 24, 2009 1:26 am    Post subject: Reply with quote

Analla Keltar, Zeltron Noble

Talents:
1. Connections- easier to get restricted equipment
2. Educated- Make any knowledge check untrained
3. Wealth- with each new level, earns 5,000
credits x noble level
4. Born Leader- once per encounter, as a swift action, give allies within line of sight a +1 insight bonus on attacks
5. Distant Command- ‘Born leader’ continues to work, even if allies move out of line of sight

Starting Feats:
Linguist
Weapon Proficiency (pistols)
Weapon Proficiency (simple weapons)

Bonus Feats:
1. Skill Focus (persuasion)
2. Skill Focus (deception)
3. Melee Defense
4. Armor Proficiency (light)
5. Weapon Proficiency (advanced melee weapons)

Trained Skills:
1. Deception
2. Gather Information
3. Perception
4. Persuasion
5. Pilot
6. Treat Injury
7. Use Computer

I'm assuming at least 13 intelligence to take advantage of the linguist starting feat, so yay bonus skills! And what are we doing with money? Do you want us to buy equipment, because with that one Talent, I think she'll have a heck of a lot of credits. If you like I can trade it out for something different, otherwise, I'm going on a shopping spree. And do you want ability scores? As I said, I've already assumed at least 13 intelligence. I'll type up the backstory tomorrow night. Thanks.
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Wukei
Master of Emo Chinchillas


Joined: 04 Jun 2007
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PostPosted: Tue Mar 24, 2009 1:34 am    Post subject: Reply with quote

Nah, though you may be carrying some credits on you, it's not necessary to really consider it for now (though you may need to buy some things in game.)  Your weapons are whatever your character has with them when they got on the ship, and you don't need to use any creds to buy 'em.
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TwoBitWriter



Joined: 14 Dec 2008
Posts: 674


Location: Norman, OK

PostPosted: Tue Mar 24, 2009 8:59 am    Post subject: Reply with quote

Artemis wrote:

I'm assuming at least 13 intelligence to take advantage of the linguist starting feat, so yay bonus skills! And what are we doing with money? Do you want us to buy equipment, because with that one Talent, I think she'll have a heck of a lot of credits.


That one talent is a big reason why I love playing a noble so much.

"Well guys, I've leveled up, time to buy another slave..."  :P

And I imagine Jack would carry the following:

1) Blaster Carbine w/ retractable stock (usually keeps it extended)
2) 4 Frag Grenades
3) Vibrodagger (More used as a tool than a weapon)
4) Short-Range Comlink
5) Flight Suit
6) All-Temperature cloak
7) Ration Pack
8) Binder Cuffs
9) 4 Power Packs
10) Tool Kit

I think that's all okay for a 10th level scoundrel.
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Moon_Called



Joined: 02 Jan 2009
Posts: 65


Location: Beyond the Fourth Wall

PostPosted: Tue Mar 24, 2009 11:52 am    Post subject: Reply with quote

Wukei wrote:
Glad that you decided on an actual sect and way of looking at the force.  It's almost necessary, just to understand how they view the Force.

I was just talking about the Ubese with a friend...they're really awesome, and you can have a lot of fun working with that race.  Just a suggestion, though.  I think it would work well with a Force Adept.


Hmmm.
I was  thinking perhaps a Gungan. I've got a backstory to explain just how a Gungan came to be a wandering Matukai mercenary, if you want to hear it.
Just thought I'd check with you, since Gungans tend to be... less than popular. >>

Oh, and while I'm at it, I don't think the book I got from Destro has the rules for Force Adepts in it. Should I just treat them as Jedi without the morals?
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Wukei
Master of Emo Chinchillas


Joined: 04 Jun 2007
Posts: 36024



PostPosted: Tue Mar 24, 2009 12:03 pm    Post subject: Reply with quote

Actually, Force Adept are quite different from Jedi.  You can still take Jedi Feats, I'll just give you the talents later.

And yeah, I'm allowing gungans.  I already had one person that was interested in them that I okay'd.  But if it acts like Jar Jar, prepare for it to get killed early on.  (Most gungans don't act like Jar Jar, so I don't have a thing against them.  Hell, even the gungans didn't like Jar Jar.)
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Moon_Called



Joined: 02 Jan 2009
Posts: 65


Location: Beyond the Fourth Wall

PostPosted: Tue Mar 24, 2009 12:55 pm    Post subject: Reply with quote

Ah. Alrighty, thanks.
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Wukei
Master of Emo Chinchillas


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PostPosted: Tue Mar 24, 2009 6:12 pm    Post subject: Reply with quote

so...how's the bg going with you three working together?  Assuming I get them in soon, we'll start (and you can cover the necessary stats later, as you won't be fighting immediately.)
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Wukei
Master of Emo Chinchillas


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PostPosted: Tue Mar 24, 2009 6:24 pm    Post subject: Reply with quote

Yeah...I posted a few minutes ago, but I wanted to make sure no one missed this post because of an edit:

I've already got 9 people who have shown interest.  As I'm used to GMing for a max of 6, I'm gonna close down recruitment before I get any more joining in.  I think 9 is more than enough, and it will make me rethink some of my bad guys, anyway.  Gotta pump 'em up.
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Destro Yersul
The Troutbearer


Joined: 03 Jun 2007
Posts: 6378


Location: Sector ZZ9 plural Z alpha

PostPosted: Tue Mar 24, 2009 9:40 pm    Post subject: Reply with quote

I've got my BG, such as it is. It's not very spectacular. Will send it when I get a chance.
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Wukei
Master of Emo Chinchillas


Joined: 04 Jun 2007
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PostPosted: Wed Mar 25, 2009 6:25 pm    Post subject: Reply with quote

I need some sign of life from:

Sophistemon
Hawkeye
Monkey Muse
and Moon Called (yeah, I realized you joined a bit late.  Just making sure)

I don't mind if you've decided that you don't want to play anymore.  But I would like a sign that you at least have a character name or are at least still planning.
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Moon_Called



Joined: 02 Jan 2009
Posts: 65


Location: Beyond the Fourth Wall

PostPosted: Wed Mar 25, 2009 6:57 pm    Post subject: Reply with quote

I'm awake!
I'm still working on the techincal stuff, but it you want my back ground, I can send it to you.
In fact, once I help Inny out a little, I'll get right on that.
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Wukei
Master of Emo Chinchillas


Joined: 04 Jun 2007
Posts: 36024



PostPosted: Wed Mar 25, 2009 7:05 pm    Post subject: Reply with quote

Like I said, I'm not too worried about the technical stuff immediately.  As soon as I get all backgrounds (via PM, so that others don't use the bgs knowingly when their character shouldn't know [not necessarily godmodding, just thinking your character was told something when they weren't]) I'll post the first post.  Which is ready, btw....
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Hawkeye
Comic Book Hero


Joined: 02 Jun 2007
Posts: 25600


Location: Nottingham

PostPosted: Wed Mar 25, 2009 9:18 pm    Post subject: Reply with quote

Areta Mantisa

Miraluka Female Jedi Guardian

Feats

Force Sensitive (from race and class)
Ambidextrous
Two weapon fighting
Improved two weapon fighting
Lightsaber defence
Burst of Speed
Weapon finesse
Acrobatic

Class Features

Force Training
Deflect (attack, defence and extended)
Block
Increased lightsaber damage

Trained Skills

Balance
Climb
Jump
Tumble
Illusion
Battlemind
Affect mind
Enhance ability
Force defence
See force
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Monkey Muse
Lost in Thought


Joined: 08 Jun 2008
Posts: 5110


Location: Middle Georgia

PostPosted: Wed Mar 25, 2009 10:56 pm    Post subject: Reply with quote

I'm here! And I have my technical stuff. Backround will be sent soon.


Cad Zhug

Duros Tech Specialist

Starting feat: Simple weapon Proficiency
Skill Emphasis: Treat Injury

Research -- add tech specialist level to any Knowledge check when searching for technical info.

Instant Mastery -- Endurance

2 Tech Specialties (4th & 8th level):
Medical Specialist: +1 to Treat Injury
Surgical Specialist: Improve the number of wounds you can heal using the Treat Injury skill and the Surgery feat by 1.

Expert -- (Pick 2, and you can't choose the same 1 to improve [you must pick a specific area of expertise, ie Craft (simple weapon)]) improve skill checks by +2:
Knowledge: Medicine
Craft: Medpac

Feats:
Point Blank Shot +1 for point blank shooting
Precise Shot no penalty for firing into melee
Weapon Proficiency: Rifle Ignore penalty with blaster rifles
Surgical Expertise Preform surgery in ten minutes instead of a hour.
Skill focus: (Treat injury) +5 to treat injury

Skills:
Treat Injury
Craft:(Medipac)
Knowledge:(Medicine)
Perception
Knowledge:(Biology)
EDIT: Survival
Endurance (only four ranks)

((This right? EDIT: Forgot one skill.))
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TwoBitWriter



Joined: 14 Dec 2008
Posts: 674


Location: Norman, OK

PostPosted: Wed Mar 25, 2009 11:28 pm    Post subject: Reply with quote

Jack Jerrod leans his back against the wall of the transport.

"Damn, what's taking the rest of these people so long? My player works a 9 to 5 and lives with a non-gamer wife, and he got his stats and backstory done on Monday!"

Razz
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Wukei
Master of Emo Chinchillas


Joined: 04 Jun 2007
Posts: 36024



PostPosted: Thu Mar 26, 2009 10:25 pm    Post subject: Reply with quote

Okay, Soph cut out (totally cool by me, 8 is a lot of people, anyway.)  So we're just waiting on Moon Called.

No pressure, there. ^.~
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Moon_Called



Joined: 02 Jan 2009
Posts: 65


Location: Beyond the Fourth Wall

PostPosted: Thu Mar 26, 2009 10:30 pm    Post subject: Reply with quote

Almost done...

Edit: There.
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Wukei
Master of Emo Chinchillas


Joined: 04 Jun 2007
Posts: 36024



PostPosted: Thu Mar 26, 2009 10:54 pm    Post subject: Reply with quote

http://enupnion.myfastforum.org/sutra634746.php#634746

Voila!

Like I said, all I needed was a small backstory to get a feel for the characters.
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Wukei
Master of Emo Chinchillas


Joined: 04 Jun 2007
Posts: 36024



PostPosted: Thu Mar 26, 2009 11:31 pm    Post subject: Reply with quote

Apparently my first post wasn't clear enough: the part where it says "the lack of power means you'll start waking up soon" means that yes, you may post.  I already confused a couple of people with that.
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Artemis
Drow Queen


Joined: 10 Jun 2007
Posts: 20905


Location: Florida, USA

PostPosted: Fri Mar 27, 2009 12:16 am    Post subject: Reply with quote

Question: Are we all in the same room or seperate cabins?


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