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Exachix

The world (Enupnion Setting)

Ok.

First, I feel, for this, is the world.
Not even the map. The world.

How long is a day? How many days in a year?
Is it even orbiting a planet?
Is it even a sphere!

Seasons.
Moons?
etc etc.

I'm just trying to spark ideas here =P.
Deadly

I think keeping roughly the same length of a day, number of days and such as in the real world is best, atleast to begin with. That's something you can always fiddle with later.

I have a tendency to want 2 or 3 moons, but perhaps we should drop the moons completely and have none? Smile

But what I personally would like to get nailed down first is the sense/feeling of this setting. Are we aiming at primarily a classic fantasy world, a high-tech world, a really low-tech one... so on. And what kind of general environment(s)? Such things.
Wukei

I've always liked the mix of tech with a fantasy style setting...but that's just me, and it is very hard to do right...
Vael

I actually think a fantasy post-apocolypse world, whilel a bit cliche, would be best.
Seriously, on one hand you'll have people who have no idea how to use technology and can't get ahold of it, some people who have mastered and learned it, and some people who have learned magic.
We might give the magic a more "realistic" explanation, but I think it would both be interesting to create, and capable of allowing more options.
Deadly

I've always prefered relatively low-tech fantasy. I've also lately been thinking about putting some focus on alchemy in a setting, and I've been having an idea of making dwarves the dominant race... as evil overlords or something. I also really like northern/cold environments.

Right now I'm pretty much just brainstorming and throwing ideas around.
Artemis

I like the idea of giving Dwarves or something more of a major role. It seems it's always the elves who get that slot. I like elves and all, but something diffferent would be good.

And to counter Deadly's envirionment, I'd like a large desert area. And multiple moons sounds cool, might do interesting things with the tides or effect magic when they align in certain ways.
Wukei

Gnomes...I loved my 2'6" gnome barbarian...her dwarven wizard friend called her "Anklebiter." But she killed a man in one hit...a man 4 feet taller than her...
Deadly

Post-apocalypse wouldn't be bad, if done well. I think it'd be best if technology was so lost at the time of the setting, that it's become little more than a myth to most, something only a rare few know of and understand. Most of the time I think post-apocalytic worlds are too flooded in technology, I'd like to see a world that had reached a level of high technology, but is now on it's way in the opposite direction.... if we do post-apocalypse, of course.

As for the dwarves, my idea was a world that had been seriously flooded long ago, leaving pretty much nothing but swamp except for the highest mountains. All the human and elven empires would have been ruined, while the dwarves would have been hit only a little, and would do well in a world where the mountains are the least hostile environment. That way the dwarves would have gained the upper hand.
Vael

Bah... I hate all the short races...
But that's just me, I suppose.

We could do it in a way that both magic and technology is fairly rare... but of course, people would want to play both, so we'd need to start in a setting that would make sense for them to gether in.
Artemis

Hmm, How about Orcs then? They never seem to be more than the evil strong and stupid. Maybe we could flesh them out a bit? They probably thrived in this low magic/tech post apocolyptic world. Also, if there hasn't been magic/tech in a long time there could be odd superstitions or rituals involving its use. I'm trying to remember this short story I read once, it was in a world where our modern society had fallen and only specially ordained priests could search for metal in the areas where our cities once were. There was a large island that was forbidden, it turned out to be New York City. Maybe magic/tech could have that sort of Taboo over it.
DeBunny

Oh I remember that poem I think! "By the waters of Babylon" or something...

But yeah, let's see a race of smart orcs.
Deadly

I usually prefer goblins over orcs. I think they have more potential, more character... That is, if you turn away from the goblins that are nothing more than ugly little mindless pests, and turn them into cunning and clever little beasts with complex schemes.

Orcs tend to make me yawn. But if I were to do orcs, I would keep them tribal, maybe as hunters. Far from stupid and simplistic, though, more like hardy and distanced from the rest of the world... maybe nomadic... a group of people who stick to themselves and don't really care to bother others.

I like the idea of taboo.
Wukei

So...wild elves...with green skin ^.^
DeBunny

Just so I don't have to do this later:
I want to see kobolds as a more active race. Mingling with the other races on the surface. Kind of like scaly gnomes.

*Likes kobolds...

and drow.*
Deadly

I'd rather like to see the halfling equalent of drow, or much better, the human equalent of drow. Seriously, we have dark elves and dark dwarves and dark gnomes... where are the dark humans and halflings?

Of course not to be confused with the dark humans from the real world, as that's something entirely different Smile
Wukei

That's because the drow and such were made to stop the outcry of angered African Americans. Halflings and humans could just be black, anyway.
Deadly

I don't care if they're not black, I actually think they should be pretty damn pale. I just want underground humans. I'm going to introduce such a human to Town very soon, actually.
Vael

Hey... perhaps the apocolypse could have left some residual effect? Perhaps what could have spurred all the hate against magic and technology is that something between them somehow did this Jekyll and Hyde thing with the races (leaving Drow, Derro, and other dark side races to be mentioned/created later) who then had a massive war with their opposites via technology and magic, and most of the survivors were the peaceful types who hated war (and were therefore hidden), and blamed the destruction of everything on the very powerful magic and technology.

As time passed, the reason behind the suspicion and hatred of tech/magic would have been forgotten, but the suspicion and hatred itself would not be gone. Furthermore, the races would have bypassed being mere opposites, and would have developed their own cultures and civilizations and ideas (while still being a sort of dark side to the race).
Artemis

DeBunny wrote:
Oh I remember that poem I think! "By the waters of Babylon" or something...


That's the one! And I like the massive war idea for the taboo. there would probably be a sort of enenimity between the dark and light races, who would be remembered as evil magic/tech users in each others mythologies.
Deadly

I think that's a very good idea with good potential... I just don't like that "opposites" part.

I'm using sort of this idea in Cali's world, though I have yet to reveal that in Town. Long ago when the humans began to use technology to evolve themselves so they could survive the harsh climate, a small group of humans rebelled against that idea, fighting against the idea of cybernetic modifications. Since they were a minority, and didn't have any ways to survive on the surface much longer, they fled underground.

I think doing something along those lines would be better, perhaps.
Vael

Here's a better and more defined idea, that uses Artemis's idea about magic moons.

Moons, in someway, are highly magical. I'd say they provide magic.
So, the races are all normal- just each one a happy race. They have harnessed all the magics, and have learned technology. Then, for whatever reason, one of the moons shatters. Something blows it up, and pieces fly down to the planet.

The magic from that moon is gone- unless you learn how to harness it from the pieces. You can use other magics, or technology, or simply be in close proximity to it- and learn its magics.
However, the moons are really sacred. Some of the moon clerics (and we'll say religion is very important- because it is) say that it is heresy and blasphemy to defile the moons this way. So the people who do this are driven out, and they alone master the magics of the moon that shattered.

Eventually, driven to reclaim the moon pieces that landed in the place they were exiled from, the heretics (as I will refer the gatherers of moon pieces from now on) attacked their brethren and steal the pieces they protected with reverence. They had a massive war, and many many many people died.

The heretics were extremely changed by the pieces they tapped into- whether by experiments, or close proximity... something warped them. They changed into the darker races (drow, etc.) or perhaps (as Deadly suggested to me) they gained lycanthropic powers.
My idea is that they would become almost vampires- no longer needing to eat or drink as much, instead sustained by the power of their crystals, or other magical energies.
Perhaps, due to the difference in experiments, we could explain all of the above.
Deadly

And I like this idea a lot.

Just came to think that maybe it was technology that broke the moon in the first place, though. That could have caused even more tension, and made technology taboo as well, atleast to some.
Xaspian

Wow. I wish I could think like that.

Presumably the phases of the (remaining) moons, and where they are in the orbit, would affect how magic works? When a particular moon is dominatant, it skews things around it's influence? I'd like to suggest the word 'Ebtweens' for these magical tides, but only if the idea's any good.
Artemis

*applauds* I like that a lot Vael, and the lycanthropic/vampiric bit is a great addition.

So I'm guessing Divine magic is still acceptable? Or are we using the D&D divine /arcane stuff?
Deadly

I think I'd like only one kind of magic, though people might approach it differently and call it different things. So the priests and wizards are using the same power, the moons, but in different ways. I think that would be a nice way to do it.
Artemis

Sounds good, and maybe different flavors of magic could come from the different moons?
Deadly

Yes. I'd like the magic system to be extremely flexible.

Clerics get their magic from their religious and astrological rituals involving the moons. So the position of the moons and such would be very important to clerics.

Wizards would get their magic either from astrological observations and rituals, like clerics essentially, or from dealing with the moon fragments.

Sorcerers might get their magical power from having been very greatly exposed to the moon fragments, or their family might have dealt a lot with magic, and that's changed them so greatly that magic is now a part of their very souls.

Psions could be people who use the moon fragments as a sort of focus for meditation and deep mental focus.

Atleast those are some quick thoughts on it.
Vael

Mmm, I dislike the idea of psions having their powers come from the moons. It just doesn't seem right...
Perhaps some kind of old, biological engineering could explain them? It would make their kind rare, too.
Xaspian

What about gods/demons/other planes, etc.? If the Divine magic comes from the Moons, do we need gods? Do we allow gods? And how would other 'planes' interact with the moons, or the main world, if you have them at all?

Gah... Too many questions, andI'm probably thinkiing to dis-organisedly.
Deadly

Well, I don't like the biological engineering idea much. I do agree that psions should be rare, as should just about every magic user. Perhaps clerics should be most common, though.

I don't think psions should really get their power from the moon fragments. Psionic power does come from within, from extreme mental focus, but the moon fragments might be what makes it possible, or atleast easier, to reach the mental state necessary to pull on this psychic power. A sort of catalyst.
Vael

Thinking about Xaspian's questions... people always need something higher to believe in. We should have gods, but have them not really do any sort of clerical stuff. Or, the gods could be represented via the moons.

Planes, if they exist, are entirely separate from planets and outer space. Think of planes as layers on a cake or something, each universe stacked on top of one another.

We COULD just eliminate psions... they don't really seem to fit as much.
Wukei

Eliminating psions makes little wolf-boys cry...
Deadly

I agree with the gods. We don't really need gods, but we do need faith in gods. I don't want to see gods as real beings that meddle in the mortal realm. If they exist they are distant things far beyond the comprehension of mortals. But that doesn't stop people from believing in them, or praying to them.

Planes... yeah, they have nothing to do with planets. They are things like shadow, light, the spirit world, the land of dreams.... I'd like to eliminate the outer planes, but keep the transitional ones (shadow, ethereal, astral...). I'm also tempted to get rid of the elemental ones.

Demons and other supernatural beings could also be mythical rather than truely real. Maybe tie them to the planes, the realm of dreams or plane of shadows, as things that lurk in the dark (corners of your mind)

And yes, let's eliminate psions for now.
Vael

If we're taking it in this more mundane and somewhat less mythical direction, we could just base all races off of humans...
Seriously, old technology, the powers of the moons, etc could have just warped humans into different shapes and whatnot.
Deadly

I'm in favor of that. No actual races, just variations of humans... some rather mystical, like lycanthropes and your moon vamps
Xaspian

What about monstery races, then? Some could be variations of humans... Some could be the results of animals, evolution, and lunar intervention?
Deadly

I see no reason why animals and such couldn't get affected by the fallen moon fragments too, turning into many sorts of monsters... some more monstrous than others.
Artemis

Back to the psionics question, if the technology wasn't advanced enough for genetic engineering, how about a breeding program? It would have been used to strengthen family lines with small psionic abilities. Long ago they were bred for whatever war had happened, but today their descendants occasionally find the right person and the genetics mesh to create a psionicist.
Deadly

I really don't like the idea that psionics should be genetic, or something you're born with. I see it more as something you learn through long and hard discipline, like monks learn their things. Actually I think monks and psions should have much more in common than they usually have...

But I agree with Vael, that psionics doesn't seem to fit so well with the current theme.

Ok... some random thoughts.

Alchemy. I really like this, and think it would fit in very well. Not as simple potion making, but as a hybrid of magic and science. Not just potions, but astrology, philosophy, metallurgy, mineralogy (maybe focus on moon fragments)... all of it rolled into one big mix called alchemy.

If this is what we'll be doing, then I think my cold northern environment fits very well with the theme. That's not to say that other environments won't exist, but most of the known/populated world could be of the northern type. And I'd like to not think so much of the old Nordic countries here, I'm more thinking of Siberia, Canada and Alaska.
Xaspian

@^^: I like that idea. That said, I know next to nothing of Psionics, what it is, how it works, etc., but I still like that idea.
Lykan

*ssmacks everyone on the forum for not telling him about the new campaign setting*

I'd like to say right now that the "moons" concept sounds way too much like ebberon for my liking.

But I suppose it's too late for that. >.>
Artemis

Ow! Hey, I've never played Eberron. So sorry if it's close.
Moozy

@Lykan: Haha! My AC is higher than your roll plus your bonuses!

Your response should be: "But you don't get a Dex bonus because instead of dodging, you started bragging." *smack*

Anyway... personally, I kind of dislike the idea of magic coming from the moon(s). I do think that having more than one moon (or sun, that would be interesting) is a good idea, and possibly a Lunar or Solar God that can give magic to clerics.
Uberblah

Now all we need is for people to plant acorns and the concept will be like Artemis Fowl. Planting acorns in the moonlight regains magic.
Exachix

Deadly wrote:
I see no reason why animals and such couldn't get affected by the fallen moon fragments too, turning into many sorts of monsters... some more monstrous than others.


I'm late. So what =P.

Monsters could be, also, the creation of the more eviller elements of the world. The evil people use their powers to create beasts to protect their lairs or such, and these can get free. and so - Monsters.
Castaras

I'm probably going to be shouted down here, but I never really liked psionics.

Or gnomes. Gnomes are worse than psionics. *Punts a gnome*

Maybe we could have different cultures for each of the moons? Like, you have more vikingish ones for one moon, maybe an oriental culture for another moon, or an african one for another.

*Is just chucking random ideas about, don't mind me*
Destro Yersul

Should we make the moons different colours? We could have a red moon (high iron content), yellow moon (gold? let's come back to that) etc...

I don't know why, but moons of all the same colour seem kinda boring.
Deadly

Lykan wrote:
*ssmacks everyone on the forum for not telling him about the new campaign setting*

I'd like to say right now that the "moons" concept sounds way too much like ebberon for my liking.

But I suppose it's too late for that. >.>


I looked very quickly through the Eberron book and came to the conclusion that I didn't like it. As such I actually don't know anything about it, other than the fact that it has Warforged... which was more than enough to make me close the book again.

And no, it's not too late. We haven't decided on anything other than the fact that we want to make a setting together. Right now we're just tossing around ideas, and if you think you have some good ones, please let us hear them Smile

Different coloured moons is a great idea. I've always liked blue moons
Lykan

Deadly wrote:
I looked very quickly through the Eberron book and came to the conclusion that I didn't like it. As such I actually don't know anything about it, other than the fact that it has Warforged... which was more than enough to make me close the book again.


I liked it... Except for the fact that Lycanthropes are almost extinct because the resident paladin group tried to whipe them out. >_<

And I like warforged. It's a neat concept. : P

I'm just saying though... The world being split up into factions after a gigantic war, crystals which to hellishly weird things, mutated people with special power, and magic coming from the moons souonds a heck of alot like ebberon.

Hell, if you through in dragons and prophecies, it's basically the same thing. >_>

Quote:
And no, it's not too late. We haven't decided on anything other than the fact that we want to make a setting together. Right now we're just tossing around ideas, and if you think you have some good ones, please let us hear them Smile

Different coloured moons is a great idea. I've always liked blue moons


Eh, I do like the concept... But like I said, sounds alot like Ebberon.

Ooh, that brings up a few things... Like the importance of dragons and abberation races in this story.

And are there beings from space in this?
Deadly

Maybe we could find some nice ways to distinguish it some more from Eberron, while still keeping these ideas?

I'm not really sure what to think of dragons and aberrations. I like dragons, but I think they're used too much. I'd like to see them be rarer, and smaller too. More like big reptiles. And let's forget the color coding Very Happy

Aberrations have a lot of potential and aren't nearly used enough, I think, but they easily get too weird and freaky. Could mix this with the alien idea somehow, perhaps.
Castaras

Deadly wrote:
I'm not really sure what to think of dragons and aberrations. I like dragons, but I think they're used too much. I'd like to see them be rarer, and smaller too. More like big reptiles. And let's forget the color coding Very Happy


*Summon sourcebook IX*

I have the stats for Lung Dragons(oriental dragons), which seem to mostly be neutral dragons.

And I wholeheartedly agree with the removal of the colour coding. Can mean more roleplaying options.

And maybe less languages than normal? That could also add more to the roleplaying side as well as the combat side.

Or we could just rid the world of all dragons but the shoulder dragons...Add another way rich people can show they're rich...
Vael

Okay, so here is a current summary of what we generally agree on-

Post Apocalypse- Low magic, low Tech.

Magic comes from moons (Divine = Rituals, Arcane = Tapping directly into power, Sorcerer = High exposure)

Division in the population (probably in genetics as well) due to conflict over a shattered moon.

Sentient species (or major sentient species) all descend from humans. Whether changed by the moon fragments, created by magic, or other catastrophes.

Less "mythic monsters." They will either be nonexistent or confined to dark corners of planes.

Dragons will not be based on classic DnD dragons.

There are fears and superstitions about high technology and magic, due to the previous destruction they caused.
Timberwolf

Just out of curiosity, and because I like mah tech (sue me), I've taken a look through and just wanted to clarify something. Was this world high(er) tech once or never high(er) tech ever ?
Vael

It used to be both high magic and high tech, but then there was a massive war and both skills were lost.
There WILL be people who have harnessed tech, so you can use it. Wink

Speaking of which, I forgot the tech/magic phobia/superstition idea. I'll add that in.
Moozy

I really like the idea of no color-coding for dragons. It always seemed silly to me that a certain color had to be a certain alignment. Maybe individuals can have different colors/shades, but they won't be confined to certain things for it.
Vael

If people want to know how I picture this setting, let me display this gallery-
http://svitart.n-tek.ca/gal.php
Deadly will recognize it, I'm sure...

But the idea is that the place is covered in ruins from modern (or post modern) civilization, natural environment is next to nonexistent, and there are crumbling buildings, broken tributes to technology and magic dominating the world's environment.
It also would have made the crashing of the moon a bit more devastating.
Deadly

http://svitart.n-tek.ca/dispL.php?image=d-m20

and perhaps

http://svitart.n-tek.ca/dispL.php?image=d-m7

Those are probably closest to how I envision it, but many of the other pictures in the gallery also fit well.
Castaras

Deadly wrote:

http://svitart.n-tek.ca/dispL.php?image=d-m7


That picture would be the one I see the darker races as.

Oh, and dibs on the drow if they are being added. Razz
Timberwolf

Vael wrote:
It used to be both high magic and high tech, but then there was a massive war and both skills were lost.
There WILL be people who have harnessed tech, so you can use it. Wink

Speaking of which, I forgot the tech/magic phobia/superstition idea. I'll add that in.


Excellent. If you like, I'll start thinking of a couple of high tech organisations who might / might not have died when the moon hit.
Destro Yersul

I agree. Dragons are overdone. They're cool, but overdone. Maybe we should stick with one element for breath weapons? Something obscure, so it isn't easily byppassed.

Also, posting from a cell phone sucks.
Deadly

Maybe dragons are fairly small, winged reptiles. They could be stealthy and intelligent, often mistaken for simple animals, and maybe they don't even have a breath weapon?

Not sure if that's a great idea, but it's an idea Smile
Artemis

What's a dragon without a breath weapon though? Maybe not jets of flame, but what about the mist of rain or sleeping gas the oriental dragons have. Poisoned fangs are also a thought. Oh and while we're on Dragons, do we have Half Dragons?
Shadow of the Sun

Make them like swamp dragons- if they use a breath weapon, they have a chance of going BOOM!
Artemis

Ooh I like that!
Xaspian

Maybe half-dragons, but not as we know them. Half-dragon, half-normalreptile, or some other breedable animals? It makes more sense, if you're going with thescaled down dragon idea.
Deadly

Hmm... I actually like the Breath of Mist idea a lot. It's nice, and fits will with my picture of these small dragons.
Artemis

Animals with Draconic traits would be cool, it would add more to the mythical mostrous monters the wolrd owuld have. Also would Dragons be intelligent enough to be characters? For some reason they're making the perfect rogue in my mind. Stealing to add to their hoards perhaps?
Deadly

I imagine them as being very clever, and very sneaky. Perfect rogues, yes. The mist breath would then not be used as a weapon, but as a way to escape, probably.
Destro Yersul

A bit like pseudodragons then? Except with breath weapons. That's pretty cool. Maybe have a few different kinds, and then we can tie them back to the moons?

Lose the colour coding though. They'd be distinguished by something else.
Shadow of the Sun

Give them a swamp dragon basing, minus the horrible smell. And bigger.

There is a page in The Last Hero with an example of what I'm thinking off.
Castaras

Small question - How far after the moonpocalypse are we? A few millenia? Or a few centuries?
Vael

I've always disliked the idea of half-dragons, and in our lower magic, less mythical campaign they kinda seem like a bad idea to me...
Xaspian

But not humanoid half-dragons... Ugh, with small dragons, you don't really want to think about how that happens. Half-dragon, half beasts. Stupider than dragons, almost un-intelligent, possibly greatly reduced (and maybe ashamed?) by(/of) their beast half...

A dragon/crocodile halfbreed? Dragon/chicken? Dragon/dog? So very different to half-dragons you might find elsewhere...

But maybe not.
Castaras

Xaspian wrote:
Ugh, with small dragons, you don't really want to think about how that happens.


Shocked

I really didn't need to read that.

*Gets out acid*
Deadly

I also don't think half-dragons should be there, atleast not the traditional ones. I won't rule out the dragon/animal mix, though. We could have more than one kind of dragon, and some of them might not be intelligent, just animals, really. That could lead to some interresting breeds... Maybe, though I'm a bit hesitant about it still.
Lykan

Random idea for the campaign world...

Suppose that the planet the world of Enupnion is located on rotates on its axis at the same rate that it rotates the sun, making it sort of like our moon, with a permanent "light" and "dark" side.

The light side is amazingly hot, and is sort of a wasteland, while the dark is the inhabbited side.

The moons provide enough light from the sun to make it get no lighter than what Dawn and dusk would be here, but since there's multiple moons, it would be enough to make the dark side habitable.

Thoughts?
McBish

Hm... maybe make it a moon of a gas giant, I think that would be more likely to have a axis and rotation rate like you are talking about. Plus it is cool to have a gas giant in the sky.
Lykan

... But on the dark side of the planet, you wouldn't ever see it.

Plus, it'd completly mess up the concept of a light and dark side of the planet, seeing as it would face the sun ever so often on all sides.
McBish

Hm... not that you mention it, you are correct and I am not thinking clearly. Darn I'm out of practice a few weeks ago I wasn't tired till 6 in the morning now I'm talking gibberish at 1:00 in the morning. Oh well feel free to ignore me. Also I like that idea of a light side and dark side.
Artemis

Oooh that's an interesting idea. And it would make the dark side much colder, giving it that artic frozen feel you some of you have been looking for. The light side could be a desert region, burning watselands, and even completely molten zones, depending on how much shadow the regions would get from the passing moons.

It might give the culture a nice little twist too. Usually light and the sun are seen as good things, the darkness and the moon related with trickery and secrets. But here it may be completely the opposite.
Lykan

The dark side doesn't need to be arctic, per se, but it's definetly colder.

That's exactly what I was thinking for the light side, though. And the moons would block out the sun, so you'd get soalr eclipses alot. : D

Plus, vampires can go around on the dark side without dieing.
Destro Yersul

Cool extra dynamic with vampires there, for sure. The side facing the sun would probably have a lot of volcanically active areas. That would mean there are a lot of mountains on that side, and the only places that would be even remotely habitable would be in really deep valleys.
Vael

I've heard of this before (my brother actually made a campaign setting like that. Though unless the moons are light sources in their own right, they're probably not going provide enough light/heat to the dark side to keep it habitable at all.
The Herald

A wizard did it.
Moozy

I like the idea of a dark and light side, but how would we explain it? The revolution around their sun is irregular; the planet moves closer to it when it's daytime on the light side, and moves farther away from it when it's daytime on the dark side? And solar eclipses, being able to see the moons at daytime, would have to hold some signifigance as well (on either side), as they are the source of magic.
Shadow of the Sun

Have it almost tidally locked.

It'll turn, but slowly...every city could be nomadic, so they stayed in the light.
Vael

Lykan wrote:
Suppose that the planet the world of Enupnion is located on rotates on its axis at the same rate that it rotates the sun, making it sort of like our moon, with a permanent "light" and "dark" side.


There wouldn't BE a night or day. The light (or dark) would always, always be there.
Almost like Alaska in the summer.

Oh, and I agree with SotS. The shifting light idea is far more cool, and if we make our setting be a permanent settlement, that would lead to some very interesting times.
Lykan

Vael wrote:
I've heard of this before (my brother actually made a campaign setting like that. Though unless the moons are light sources in their own right, they're probably not going provide enough light/heat to the dark side to keep it habitable at all.


If they're made of mostly some reflective metal, and the planet itself has a thicher atmosphere than earth it's possible, especially with multiple moons doing it at once.
helgraf

Deadly wrote:
Post-apocalypse wouldn't be bad, if done well. I think it'd be best if technology was so lost at the time of the setting, that it's become little more than a myth to most, something only a rare few know of and understand. Most of the time I think post-apocalytic worlds are too flooded in technology, I'd like to see a world that had reached a level of high technology, but is now on it's way in the opposite direction.... if we do post-apocalypse, of course.


This, actually, is what I've done with my home campaign world. That and most of the surviving techruins are in radiation zones ... though they have a more cooloquialized name for the phenomenon suffered by those who stay too long or go too far that's escaping me right now. Something sickness. That sort of thing tends to kill off most folk too stupid or stubborn to leave otherwise.
helgraf

Deadly wrote:
Maybe we could find some nice ways to distinguish it some more from Eberron, while still keeping these ideas?

I'm not really sure what to think of dragons and aberrations. I like dragons, but I think they're used too much. I'd like to see them be rarer, and smaller too. More like big reptiles. And let's forget the color coding Very Happy

Aberrations have a lot of potential and aren't nearly used enough, I think, but they easily get too weird and freaky. Could mix this with the alien idea somehow, perhaps.


Well, Warforged might be one of the 'techs' that a select group (or two or three, but no more) have managed to 'relearn' the creation of. Shifters and Changelings both easily fall under the umbrella of unidentified genetic expression brought on by mutagenic foreign element (moon chunks landed near certain populations - assuming each moon has it's own "radiation" signature, each could create different changes ... singly, or in unison), just as this created the other humanoid races. ((And again, this has disturbing parellells to my own homebrew world. Kinda neat)).
Deadly

I'm not sure where this fits best, as it's really just some small, random ideas put together. But anyway, I found this little picture, and thought it had a nice Enupnion feel to it... mostly the two girls.

The one on the right is so clearly a sorcerer, a young one, not too freaky yet. One day she's going to be a real freak, and she can't wait Razz The one on the left is what I imagine a bard/druid-thing would look like.

I know that picture doesn't have any ruined tech or anything, but I think if you changed the background to some ruined city, but kept the girls and the colors and the general sense of the picture, it would fit perfectly.

Here's another picture that inspired me. She also looks like someone from Enupnion, I think, but what I mostly noticed was the sword... and then I thought of the moons. We definately need moon fragment items, like moon swords or moon armor. Just imagine how many heart attacks you could give a priest by melting the moon fragments... you didn't even have to whack him with the sword at all to kill him, you just have to show it to him Very Happy

And then I realised that the color of her sword is a really good color for the moon fragments, it's a real trans/necro color in my eyes. We talked about green fragments, but I actually think that cold purple color fits better.
Ms Elaneous

Each moon representing an element would be nice; energy(electricity), water, fire, wind, earth, ice. (Maybe, just some thoughts.) I would exclude the light and dark elements, though, since they do tend to have a focus on moral alignment instead of elemental focus.

Elemental sorts of abilities and form would be determined by which moon you served or were born to. The only question is, if the different moon races had children, what would their effect be? A mixture of the two, weaker in both aspects but having both? Or would it pick one or the other?


And items enhanced by moonshards would be the best kind of weaponry or armour...

We could have shardhunters, people that go out into the barren places to try and find the shards for money. There could be a lot of backstabbing and competition to try and find the places and the wealth within before the opponent.

Shadow of the Sun wrote:
It'll turn, but slowly...every city could be nomadic, so they stayed in the light.


And the only problem with nomads is, how would you get everyone to get up and move? Would we ever move and just keep everyone talking about the next time they'd have to move?
Vael

I honestly really dislike the idea of the moons being elemental. Elemental is waaaaay overdone.
Ms Elaneous

Then what will separate the moons or their abilities?

And those pictures that you posted that I reeeally liked, seem to have a lot of that idea to them. But, I'd be open to another idea if we can think up some.

EDIT: Dang it, there is too many threads! E's tiny sleep deprived brain cannot keep track of them all!
Geomancer

Honestly, I'm happy with whatever we do as long as I get to make people with partially elemental bodies. Or weirder. Imagine a human who gets exposed to a moonshard whilst star gazing. Now he has a small meadow on his back and is all hunched over and spooky. Yay!
helgraf

{Post transplanted to Magic and the Moons thread}
Vael

Well, the thing is that you're only supposed to be able to obtain pieces of one moon with any level of ease, namely the broken moon.
The other moons... well, there is a reason it was a massive, cataclysmic event. There is also a reason why being around the shards mutates you so radically. Even if you could get to one of the moons (like through teleport) you'd probably be overwhelmed and mutated to the point of death.

So the flavor of "moon chunks for magical item creation/plot" is right out except for the most powerful of characters.
And you might want to post this in the Magic and Moons thread...
Geomancer

Perhaps not all of the shards have fallen to earth yet? It'd be cool if meteor showers meant a cache of moonshards somewhere. That might be enough to start a quest over.

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