Small and Deadly [Creature]Living Bullet CR 8
You hear a faint buzzing sound before bloody holes begin to appear all over your companions...
TN Fine Construct
Init +8, Senses Blindsense 30 ft., Listen +0, Spot +0
AC 28, touch 26, flat-footed 20
(+8 Size, +8 Dex, +2 Natural)
Immune Poison, Sleep, Paralysis, Stunning, Disease, Death Effects, Critical Hits, Nonlethal Damage, Ability Damage, Ability Drain, Fatigue, Exhaustion, Energy Drain
Resist Fire 10
Hp 10 (2 HD); DR 5/ adamantine
Saves Fort +0, Ref +8, Will +0
Speed 5 ft., Fly 80 ft. (Good)
Melee Jab +4 (1d8-5)
Melee Rupture +17 (2d6 plus 1d6 Constitution)
Space ½ ft., Reach 0 ft.
Base Attack +1; Grp -20
Abilities Str 1 (-5), Dex 27 (+8 ), Con – (0), Int – (0), Wis 11 (0), Cha 1 (-5)
Feats Improved Natural Weapon*, Spring Attack*, Weapon Finesse*
*See the Velocity Ability below.
Natural Invisibility (Su): A Living Bullet is naturally invisible, as per the Improved Invisibility spell.
Rupture (Ex): A Living Bullet with the Velocity ability (See Below) activated can deal 2d6 damage with a melee attack, plus 1d6 Constitution damage.
Velocity (Ex): As long as a Living Bullet moves at least 40 ft. before attacking, it gains the benefit of the Weapon Finesse feat, the Improved Natural Weapon feat, and the Spring Attack feat (even though it does not meet all the Prerequisites), does not take a Strength Penalty to melee damage, and may use the Rupture ability against its target.