Sage Elf (race)
* +2 Intelligence, +2 Dexterity, -2 Strength, -2 Constitution
* Medium: As Medium creatures, sage elves have no special bonuses or penalties due to their size.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Low-Light Vision: A sage elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
* Glyph Proficiency: Unlike most races, sage elves are mostly sorcerers who channel their powers through their writing. Most are born with this gift. (Though there is the occassional Glyphless [a sage elf born without this proficiency] they are exceedingly rare.)
* +2 racial bonus on Listen, Search, and Spot checks. A sage elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
* Automatic Languages: Common and Elven. All other languages must be studied outside of the homeland, as they are withdrawn completely from other societies.
* Like barbarians, sage elves must put a point into learning to read if they want to read Common. They are taught to read glyphs instead of the common alphabet.
* Favored Class: Glyph Sage. A multiclass elf’s glyph class does not count when determining whether he takes an experience point penalty for multiclassing.
Sage elves are based heavily on the original moon elf and the wood elf. They are more reclusive than the wood elf, however, not trusting outsiders due to the enormity of their power. If the power is overused, people either tend to die from it or go insane. (More to be discused when I created the Glyph Sage class.) They even lock themselves away from their cousins, because most of their cousins tend to be drawn toward magical classes, and their magic is too dangerous to share with even the other elves of their world.