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Admiral_Kelly

Mandated Town-Wide Plots

Alot of us have often dreamed of running a plot that has a large effect on the Town itself. A take over or end of the world scenario for instance. The problem? This requires compliance of 90% of everyone in the Town. Most players are use to doing their own thing and do not wish to be involved with an invading army or cosmic horror. Villains and threats often, far too often, get heavily underscored since the rules are partial to the receiving end of things.

My proposal is for once or twice a year, all players will be required, under the forum rules, to be involved in a massive scale plot (with some reasonable circumstantial exceptions). This may seem unfair at first, but in the long run it could be alot more fun. Villains will be aloud to be villains, heroes will be aloud to save the day, and we can actually have things come together every once in awhile (as opposed to various groups doing their own thing).

Each Town-wide plot will be different each year. Ideas would be purposed and voted on. Perhaps a temporary DM controlling a major threat would be enforced (BIG maybe here, but it is a thought). Acknowledged, several problems arise in this. To opponents who bring this up, this does not mean we cannot work around them.

One problem - and I want it made clear that this is NOT a case against ubers - is many players like to play godlike characters. An argument can be made that high-level ubers do not have to be involved in the plot, but then it stops becoming Town-wide and starts becoming 'a problem for those who cannot seek shelter at the nearest higher being's dwelling'; totally defeating the purpose.

Another is how to enforce these plots. Do we punish people for not participating? This is something that will have to be VERY CAREFULLY worked out if this idea is going to get through. Still, I have a few ideas on how to make players obligated under forum rules to participate which should be fair; mainly suspending the latest Town-rule during these plots (perhaps this would be the only alteration in the rules needed).

I am open for fair criticism, for or against, and would like to know how people think or feel about this idea.
The Herald

I'm tentatively for it, assuming that all the various issues can be worked out equitably.
Draken Frosthand

Planning ahead a massive plot (a world event of sorts) is a nice idea to bring the community a bit closer. But enforcing participation as a rule is a terrible idea for obvious reasons.

And I see no issue with Ubers, just work around them. When I plot something and I believe a Uber will join (I am talking about you Iames) I usually keep a backup plan to deal with the exponentially powerful character.

(For Iames and his god my answer is plainly, a second god Smile )
Wukei

I don't agree.  The reason?  Sometimes characters are unavailable for their own plots.  Other characters wouldn't be fit for the plot for whatever reasons... (IE, Merant wouldn't want to save the Town from anything.  He wants a lot of them to die.)

Why should we be punished for being unavailable due to outside reasons, too?  I have a lot of sicknesses, so I'm not always available for play.  Should I be punished for showing up a week into the plot and not wanting to play?

It also will get a lot of people who don't like being forced into plots or who don't have time for them mad.  We may lose a lot of caring members of the boards.
Nevrmore

I thought you quit Enupnion or something.
Admiral_Kelly

@Previous poster: Stay on topic please.
Wukei

I said I was taking a couple of months off when I got busy trying to set comics up...
Nevrmore

Wukei wrote:
I said I was taking a couple of months off when I got busy trying to set comics up...

I wasn't addressing you, but nthanks for the heads-up anyhow.
Wukei

Sorry...thought you were since I disappeared for a while....
Keledrath

If we do this, I got dibs on the first slot for the Plane of Nightmares.  I really want to get to an ending with this.
The Herald

Wukei wrote:
I don't agree.  The reason?  Sometimes characters are unavailable for their own plots.  Other characters wouldn't be fit for the plot for whatever reasons... (IE, Merant wouldn't want to save the Town from anything.  He wants a lot of them to die.)

Why should we be punished for being unavailable due to outside reasons, too?  I have a lot of sicknesses, so I'm not always available for play.  Should I be punished for showing up a week into the plot and not wanting to play?

It also will get a lot of people who don't like being forced into plots or who don't have time for them mad.  We may lose a lot of caring members of the boards.


Well, I think it's fairly obvious that the enforced participation, and any penalties that may entail, would only apply to people who were continuing to play in Town without at least acknowledging the overarching plot, and not to those who were unable to play at all due to RL issues.
Wukei

But that isn't a decent defense for dragging them out of plots of their own.  What if the character is unable or unwilling?  I'm not talking "I'm ignoring the fight right next to me"...but if they live in a house away from everyone else?  I'm not going to godmod and say "oh look, the town is being attacked 3 miles away"...I refuse to godmod for "mandatory" plots.
Admiral_Kelly

Players would not be forced to put their characters into a particular role; indeed, they can choose to help the villains instead of aiding the heroes, but players would have to get involved somehow. Particularly, this aspect as to how something affects everybody (or at least most of everything) would be handled before it begins.
Deadly

I'd have to disagree with this as well. I don't really care for something as huge and massive as this, I'd never be able to keep up with it and feel a part of it. Being forced to participate would just result in a very uninterested and uncaring player who would much rather be somewhere else, doing something else. That's not how you run an interesting plot. You need active, interested players, not players who have been dragged in kicking and screaming.

This amounts to godmodding; forcing someone and their character into something they've not agreed to, and as such I reserve my right as a player to completely ignore it. It's not like it'll hurt the plot that some pleople decide to ignore it, that's happened consistenly in the history of Town and we've still had plenty of great plots, even some Town-Wide.
The Bushranger

I agree with Deadly htere. Forcing people to do something they don't want to do will do nothing but cause them to leave Town.
nightwing

What if all active players have to donate 1 of their characters time to the plot? Or maybe 1 of their heroes, and 1 of their villains to even things out?
Wukei

I've never understood that when I say something nobody agrees, but when a more popular person says it, suddenly people agree...

But at least someone agrees...
Keledrath

Wu, my guess is wording.

I think that requiring it is wrong, but it's really hard to pull off a wide scale plot.  Example:  In my Plane of Nightmares plot, non-evil people (after fighting their fears) are immune to the fiends when the final invasion comes.  Evil people are recruited to train soldiers to fight those that are immune and to act as generals.  Currently, immune= Artemis (my ninja).  Generals= Magus (metakirb) and Sszinyon (Artemis).  And since Artemis will be busy elsewhere, currently no one is immune, so the town is screwed.
Fenric

I knew we had talked about this once before:  It was El Jaspero, on the second page of Town Hall...

Quote:
Posted: Tue Jun 05, 2007 9:01 pm    Post subject:  
I'd like to offer a suggestion to the Council:

Back in the early days of Town 1, there would occasionally be massive events...plagues, invasions, earthquakes, what have you...and we'd all play along. We'd help out, it would affect our threads, it really created a sense of the place and a sense of community, and it was fun.

I'd like to request that the Council consider some policies for such events here. I'd propose that Town-wide events be limited to 1 or at most 2 a month, and require advance scheduling and a majority vote of the sitting Council for approval. I'd further suggest that once such a major event is approved, it be considered godmodding to ignore it. If there's an invasion, or flood, or vanishing of magic, we should all feel its presence and respond accordingly if we intend to be members of this community.


We agreed, by and large, and that is where the "Plot Plotting and Discussion" thread came from - which used to be the "Plot Plotting and Registration" thread.
Kyrian

But then that in turn was ditched. And El J wasn't suggesting that people that chose not to be part of it be punished.

Sure, some Town wide plots can be fun, but at the same time....there are just times I don't want to deal with plots.
Vael

I think that was Fenric's point, Kyrian. It was tested and abandoned.

Forcing people into plots is godmodding.
On the other hand, ignoring all plots around you is passive godmodding.
We chose to allow people to ignore plots because it allows them choice and more capability to get what they want out of town rather having someone else's wants forced on them.
Kyrian

I knew it was his point... >.>

<.<

I was just verbalizing it? ^-^
Keledrath

Well, considering the lack of pre-participation Im getting in my plot...I may need to ask some people not only for permission to use their characters but to adjust their part in the defence when I finally get around to writing it down in story form.
Xaspian

nightwing wrote:
What if all active players have to donate 1 of their characters time to the plot? Or maybe 1 of their heroes, and 1 of their villains to even things out?

That's fine for those players with a dozen or more characters, but it's harder for those with only one or two...

But on the more general topic -
I like the idea of having Town-wide plots that actually were Town-wide, but forcing everyone to actually participate might be going a bit too far.
However, perhaps certain plots could change the nature of major threads for the duration of the plot, and those in the threads would have to deal with the consequences? I'm thinking Streets, Trog's, and maybe most buildings within Town itself.  If you don't want your characters involved, use threads that aren't affected, or get involved in an out-of-Town plot, or something. Or Something.
I dunno. I would like to see the nature of Town changed temporarily, but I do agree that there are a lot of problems to sort out first.
Wukei

I disagree with it for another factor:

When some of us actually try to participate, our posts are ignored.  Why the hell should we participate when any time we try to we're ignored?

If you don't want participation, you really shouldn't be running a plot...
Osnagard

I woul like to bring attention to, and praise, Rebo for the plot he's running. The current Zombie invasion going on, I think, is the direction that town-wide plots should go. New, or mostly new characters, the choice to join or not, the ability to jump in whenever. And being generally disconected from the rest of Town.

It seems to me that Rebo has found the solution to this, and I just wanted to let everyone know that I think it's a great idea.
Kyrian

Osnagard wrote:
I woul like to bring attention to, and praise, Rebo for the plot he's running. The current Zombie invasion going on, I think, is the direction that town-wide plots should go. New, or mostly new characters, the choice to join or not, the ability to jump in whenever. And being generally disconected from the rest of Town.

It seems to me that Rebo has found the solution to this, and I just wanted to let everyone know that I think it's a great idea.


QFT & FTW.

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