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Lord Vader

Looking for Interest in a Medieval Sub-Forum

Hey, I just joined up from GitP, so most of you probably don't know me.
Anyways, I was discussing in the invitation thread there whether anyone here would be interested in another Town-world like the modern one. it would be a medieval setting, but magic-free.

Basically, it'd be like the Middle Ages, except there would still be races such as elves, dwarves, etc, just no magic. I'm just wondering if anyone else would be interested in this, I barely had the idea a few hours ago anyways.

Post any questions/comments or just plain "Yes's" here. Thanks!
Vael

So would we use all the standard medieval hierarchy? (IE, social systems about knights and serfs and how witches- though they won't be real- should be burned and all that jazz?)
Lord Vader

Actually, the only constant idea I had was the no magic.

After that, I'd like to put it together as a group effort with all the people who would be interested. By no means would it necessarily be feudal, although I envision it as at least somewhat that.
Flabbicus

Would it be a "magic was drained from the world" or "it never existed" setting?


And that would make death even more permanent than in The Hamlet....
Lord Vader

Probably that it never existed. And although it should be much harder to die, I'm sure we can figure out some way for dead characters to come back, even if it is a bit of a Deus Ex.
Flabbicus

I should have clarified that; I'm not against enforcing a more permanent death. It might seem a bit wonky to add that onto a non-magical setting.
Gnrlshrimp

Hmm, sounds interesting...In fact, I quite like the idea.

Providing, of course, that deaths do still happen. Yes, deaths would be a bit more permanent in this kind of setting, andI kind of like that idea, but isn't there a danger of nobody ever dying? Some players might be a little, uh, relluctant to let their characters die if there was practically no chance of them ever coming back...
Exachix

Try:

Reincarnation.

Ok, so your character dies.
Why not bring him back as something else?

That's all I can think of.
Gnrlshrimp

I, personally, don't have much of a problem with it, but some people, understandably might. Reincarnation isn't that much different from just creating a new character from scratch...

Except you could always have some sort of plot about them learning of their past lives.
Vael

Meh, I don't care. I have so many character ideas that having an excuse to make someone die (and having no one be able to rez them!) would probably be a blessing...
Lord Vader

Basically, if we get the interest, we can work this out all in the creation stages.

If we don't, well, it's a moot point now, isn't it? Wink

When you think about it, though, the only thing that will kill you is a stab to the head/heart. Combine that with the fact that medieval armor does a remarkably good job of deflecting most kinds of weapons, and it should be very difficult to die.
Flabbicus

And that begs another question.

Is this a generic European Medieval setting, or is is specifically British or French or Spanish or Italian or what-have-you? In other words, will this be like The Town with a "fill in the blank" style area or a bit more orderly in what the setting is?
Lord Vader

Again, that would be something to work out in the planning stages with the rest of the interested members.

I would imagine it to be "generic" medieval, although the addition of other races and the inevitable changes to the culture will no doubt spice it up.
Ms Elaneous

And perhaps kings and queens and knights and lords for their governmental system? Town never really did have any true royalty. Wonder what that'd be like.
J. Muller

A fantastic idea.

I volunteer my services for the dashing Cyrano-de-Bergerac-style Captain of the King's Royal Guard/Musketeers/whatever. Alternatively, the evil, scheming cardinal.
Lord Vader

Alright! Smile

I had the vague idea of creating the background, and then setting the RP itself in a massive city, the capital of the state. That way, you can still go other places, but you have endless opportunity to do whatever you want in the city itself.

I envision the nation as such.
Humans are dominant. Nation is 65% Human.

15% Dwarf, they allied with the humans after nearly being wiped out. Most are concentrated in their underground cities.

5% Elves- I'm sick of the typical "goody-goody" Elves. I envision these Elves as being cruel and somewhat sadistic. They were nearly wiped out by the humans, and were conquered. They now have massive amounts of discontent simmering towards the humans. Good plot stuff here.

10% Gnomes- Gnomes live in the human cities. Besides that, I got nothing.

5% Lizardmen- The Lizardmen have their own nation to the south, but they intermingle with the main nation and some even live there.


Any other races you guys would like to see here?
Castaras

Elves would include Drow right?

Maybe you have the drow and elves fighting their own wars, yet both fighting against the humans.

Hmmm...If I were able to keep a character and rp going for longer than a few hours, I'd volunteer my services as the evil drow advisor to the royalty.

Actually, I will anyway.

Evil Drow Advisor anyone? Plot hooks much?
Gnrlshrimp

Hmm, interesting, humans as the dominant race...I'm tempted to create the classic evil Black Knight character...Then make him an elf sympathiser, in other words, a human trying to help the elves.
Lord Vader

This is just all ideas, though. I'd really like to put it together as a collaboration with anyone interested.

So post any ideas you have here.
Vael

I'm going to venture this hesitantly, but I think it could open up some interesting roleplay...

Very defined racism (or species-ism?) and sexism.

If humans are predominate, and it is in a more historical medieval setting, then both of them would be logical.
I'll very much understand if people don't want to touch those topics, but I think it could be a fun change from "oh, you're a big crazy demon who might suck out my soul, come have a drink with me."
DeBunny

I dunno, I'd go along with that. It would be an interesting change of pace.
Flabbicus

Sexism is an inherent thing in all medieval settings I mean, take a look at chivalry if you're not sure!

I think specieism is more proper in that case, xenophobia also works, but might be too tied with scifi to work well as a description of it.


Personally I'm fine with any defined racism, sexism, classism, what have you. As long as we can do it responsibly and effectively, not just tossing them out there gratuitously.

But I think we can all agree to that, so it stands as an interesting suggestion. Then of course, we'd have to decide on the slurs. Confused
Sophistemon

I wholeheartedly support this idea. Would it be possible to roleplay rival kingdoms?
DivineAmour

I'd be up for it. A misguided Human knight with sympathy for lesser races and a sense of chivalry that borders on major sexism.
Draken Frosthand

Sounds good, in fact, and Sophistemon's question is mine as well, kingdom politics would be an interesting thing to roleplay.
Lord Vader

Roleplaying rival kingdoms should work, at least for races that have a kingdom. You'd probably need to be the ambassador to the nation or something, though, as with no magical means of transportation, quick travel back and forth isn't really feasible.

And yes, I was planning on at least one group of chivalric knights as well, and a general sense of "Men do the fighting and women stay home", at least for the humans.

Again, I welcome any suggestions you may have. Let's make this a group project. =)
Obsidian Blade

I think the sexism/racism idea would be really interesting to roleplay, as well as the kingdom politics.

As for magic, what about the 'witches' or 'wise women' that were abundant in that era? Would they still be around and would their cures or curses still work at all (if they ever did)?
Artemis

Hmm...I have to ask: Dragons?

Yea or Nay?
J. Muller

Artemis wrote:
Hmm...I have to ask: Dragons?

Yea or Nay?


Enh.... nay, sorry.



Kingdom politics sounds like a great idea. We should probably have more than one human kingdom though... maybe two or three would be good, for variety of setting.
Darkblade

You people like the idea of racism yet I'm the only XENOS player still. GAH WHY?!?!

Any ways I like the idea.
Xaspian

Perhaps have the subforum split into other subforums for the rival lands, or whatever? If that idea stands, anyway.
Lord Vader

Obsidian Blade wrote:
I think the sexism/racism idea would be really interesting to roleplay, as well as the kingdom politics.

As for magic, what about the 'witches' or 'wise women' that were abundant in that era? Would they still be around and would their cures or curses still work at all (if they ever did)?


Nope. No magic at all. If they exist, they're just like today's ones where they just guess and give general "fortunes" to seem accurate.

And no dragons, sorry. =P
Xaspian

Superstition but no magic... So we could still have 'witch'-burnings, it'll just be ordinary old women who people didn't like very much.
Lord Vader

Exactly. It'd be more or less like it went with all the witch-burnings in North America and during the Spanish Inquisition. Just someone who was in the wrong place at the wrong time.
Warpfire

So did the dwarves get nearly wiped out by the humans, or something else?

And also, who started the war between the elves and humans that ended up with the elves conquered?
Castaras

The elves, maybe?

Or maybe it was a third party, who are now extinct?
Lord Vader

Well, I had it as the elves attacking the dwarves, and the humans intervened on the dwarves' side because of a dislike for the elves' arrogance and a desire to bring down their nation. After a long and bloody war, the elves were driven almost to the edge of extinction and annexed into the human nation.
Artemis

J. Muller wrote:
Artemis wrote:
Hmm...I have to ask: Dragons?

Yea or Nay?


Enh.... nay, sorry.



Erm...maybe I should explain my position a bit better. Not as characters or anything like that, but as obstacles, monsters, big scaly fire breathing lizards that might attack a town or something. More of a plot idea. I mean if we're going to have dwarves and elves and the like, I don't see why not dragons. They're a part of medieval mythology as much, if not more, than the humanoid races.
J. Muller

Artemis wrote:
J. Muller wrote:
Artemis wrote:
Hmm...I have to ask: Dragons?

Yea or Nay?


Enh.... nay, sorry.



Erm...maybe I should explain my position a bit better. Not as characters or anything like that, but as obstacles, monsters, big scaly fire breathing lizards that might attack a town or something. More of a plot idea. I mean if we're going to have dwarves and elves and the like, I don't see why not dragons. They're a part of medieval mythology as much, if not more, than the humanoid races.


Hmm. Maybe if they're extraordinarily rare... like, only one or two (perhaps a pair?) in the whole area.
J. Muller

Xaspian wrote:
Perhaps have the subforum split into other subforums for the rival lands, or whatever? If that idea stands, anyway.


Hmm... maybe if we get lots of people. If it's not that busy there's not that much point.

As far as separate kingdoms go, how about one primary kingdom that's your standard medieval country, a peaceful trade-centric kingdom, and a religiously strict, aggressive kingdom a la medieval Spain?
Artemis

Of course, only one maybe two. A rare problem.

And would your Spain like kingdom be based on Moorish Spain or Christain Spain? I think it would be interesting to inject some Arabian influence.
J. Muller

Artemis wrote:
Of course, only one maybe two. A rare problem.

And would your Spain like kingdom be based on Moorish Spain or Christain Spain? I think it would be interesting to inject some Arabian influence.


I was thinking Christian Spain. A Moorish influence would be cool though.
Warpfire

If dragons were allowed, I agree with the rarity thing as well. For one thing, dragonslaying in this kind of setting would most likely incredibly difficult.

For the lizardmen: are we going to go for the big, sturdy kind (like D&D) or the more sleek, agile type (more like the Argonians of Elder Scrolls)?

Perhaps many different shapes and sizes of lizardmen, like in Warhammer?
Lord Vader

I was thinking D&D Lizardmen, borrowing a little from the Warhammer ones. (i.e, they have workers, scouts, big smashy dudes, etc)

Also, the thing about dragons is that they are inherently more magical than humanoids. A dwarf is basically a short human. A dragon, well, isn't. =P

They'd be a bit difficult to reconcile with the magic-less setting.

And I was thinking Medieval England as a model for the "traditional" Medieval country.

We could probably throw in an Arabic one to the south as well, I like the idea.
Artemis

Well, strip them of everything except being big and breathing fire, maybe not even that, and you've got a nice obstacle. Soemthing for the community to get together and worry about. What I'm thinking is they probably aren't even intelligent, not capable of magic, just really big, flying lizards.
Lord Vader

Big, flying lizards seems to work, especially given the presence of Lizardmen. That could even be blamed on them by some people, stirring up tension between the realms. So much possibility for intrigue.

I like it. >=)
J. Muller

Lord Vader wrote:
And I was thinking Medieval England as a model for the "traditional" Medieval country.


As was I. Lizardmen, I think, would be big and tough D&D-style.
Lord Vader

Also, however, they should have sub-races of Lizardmen, a la Warhammer ones. Specifically, some kind of troll-equivalent Lizardman, and some kind of stealthy scout breed as well.

I was thinking that Lizardmen should be more intelligent with a more organized nation than in D&D, though. Even if it's just a coalition of tribes, they should be a little less primitive.
Warpfire

Lord Vader wrote:
Also, however, they should have sub-races of Lizardmen, a la Warhammer ones. Specifically, some kind of troll-equivalent Lizardman, and some kind of stealthy scout breed as well.

I was thinking that Lizardmen should be more intelligent with a more organized nation than in D&D, though. Even if it's just a coalition of tribes, they should be a little less primitive.


I think the first thing is a good idea, as I was thinking about playing a stealthy, somewhat 'humanized' lizardman assassin/thief. Though I suppose I could have gone with a 'runt of the litter' type thing.

Also, the more organized nation would be a cool thing too.

What about religion? I'm assuming that the humans would have one strong, monotheistic religion that doesn't take kindly to competition. There should definetly be some kind of racial deity for the elves, whose priesthood probably had a role in the war with the dwarves and the elves' general xenophobia. Possibly a racial god/gods for the dwarves, and many different tribal deities for the lizardmen.

Just throwing out my ideas.
J. Muller

Lord Vader wrote:
Also, however, they should have sub-races of Lizardmen, a la Warhammer ones. Specifically, some kind of troll-equivalent Lizardman, and some kind of stealthy scout breed as well.

I was thinking that Lizardmen should be more intelligent with a more organized nation than in D&D, though. Even if it's just a coalition of tribes, they should be a little less primitive.


A confederation of Lizardman groups would be cool, yeah.

A note on the kingdoms: Since it's medieval times, feudalism will be in effect, so there will be many different fiefdoms ruled over by nobles.

As for tech, is this going to be early or late Middle Ages?
Lord Vader

I'd say early to middle depending on the area. The most advanced kingdoms will have plate armor, trebuchets, etc. But no gunpowder.
Xaspian

I'm tempted to make this setting Sir Kim's original world...
Also, you can we have this in a more southern hemisphere-style climate?
The more exotic lands to the north, and the colder places to the south? All of them have cold norths and hot souths, so can we have a change, maybe?

*more thoughts later*
Lord Vader

Sounds fine to me.
Keledrath

Lord Vader wrote:
Alright! Smile

I had the vague idea of creating the background, and then setting the RP itself in a massive city, the capital of the state. That way, you can still go other places, but you have endless opportunity to do whatever you want in the city itself.

I envision the nation as such.
Humans are dominant. Nation is 65% Human.

15% Dwarf, they allied with the humans after nearly being wiped out. Most are concentrated in their underground cities.

5% Elves- I'm sick of the typical "goody-goody" Elves. I envision these Elves as being cruel and somewhat sadistic. They were nearly wiped out by the humans, and were conquered. They now have massive amounts of discontent simmering towards the humans. Good plot stuff here.

10% Gnomes- Gnomes live in the human cities. Besides that, I got nothing.

5% Lizardmen- The Lizardmen have their own nation to the south, but they intermingle with the main nation and some even live there.


Any other races you guys would like to see here?


I'm assuming this is just the population of the area included in that part of the world, because things like orcs and goblings help expand the number of options you have. That's the issue with low tech, no magic settings: It's hard to make something that isn't just hack and slash. It's harder to make foes unique from anything else. Hell, it's harder to make PC's unique from everyone else. Opening up more races will enhance flexibility and likely help this idea survive.
Draken Frosthand

I think the current idea is circling more around politics, maybe titles of nobility, military ranks and similar, than individual abilities.

It is more of an "I am your superior because the kind made me so." Even if the character is not stronger, more inteligent, or in any way superior to the other.

Classic medieval politics.
Xaspian

Yeah... Vows, fealty, banners, lieges, nobility, peasantry, superstition, outlaws, public hangings/burnings/floggings/entertainment, heirs, marriages, incest, politics, secret passages, revolutions, invading armies, figureheads, castles, sieges, vast battles, political advisers, religious dispute, shipwrecks, illegitimate sons, arranged marriages, squires, noble knights, corrupt barons, dark dungeons, royal executioners, assassination attempts, and so on.

Sorry, what was that about hack and slash? =
Really, it's all about the character interaction, and political heirarchy (and threatening smaller countries into giving you more money/goods/soldiers/wives/food/cows).
Keledrath

Meh. In that case, I think it should be mentioned that you shouldn't solve everything like Haley and the second test. I still say we should allow the other humanoid races, simply because they also give players more options, and would make for good raiders, considering the lack of a social structure. If there are elves, maybe have some drow cities underground? Drow are infamously caste-set, and fit in almost anywhere elves do.
Xaspian

I'm Assuming you're making a reference to this?
So you mean avoiding using violence as the sole tool to solve problems? Yeah, that kinda goes hand-in-hand with this kind of setting, and, besides, I don't think many people take that approach to even normal Town...

As for other races... To be honest, there can be enough options with just humans, and adding in the few other races that we already have will supplement that. But start throwing in too many, and it gets awkward to explain things without magic. Half-elves? Half-orcs? I doubt it...

As for Drow, if you can come up with a good reason for there to be huge caverns large enough, and a reason for them to actually liev underground?

Anyway, as you said - Meh.
Lord Vader

If Dwarves are living underground, Drow probably could as well. I want to avoid the OVER 9,000!!!! Elf sub-races, though. Elves get really tiresome. And we don't really need Orcs and Gobbos either. Maybe as disorganized tribes out in the desert or something. The elves should prove to be a good enough foil to the humans already, and I'd prefer not to drag in the "classic" bogeyman, Orcs.

Also, violence is probably going to be omnipresent, at least in the seedier parts of towns and suchlike. It comes with the setting. But if you kill someone in front of a guard or someone who works for the King.... bye-bye. =P
Vael

Actually, we could just give orcs an entirely different culture so they wouldn't be the bogeymen. Seriously, I found one orc culture that was pretty damn cool.

The idea was that, while everyone one else had all this fancy literature and politics and were all silly and polite, the Orcs were hardy seafarers, and had developed an aptitude with technology and nautical mathematics. They were tinkerers, but put it all to practical use and didn't quite mesh with polite society (though they certainly didn't raid and eat babies- they were just very rude and didn't understand why others thought they were).
It proved that they were smart- just in a highly different way. And on the seas, where they always lived, they didn't have time to settle and develop proper etiquette and politics, they had to learn how to survive.

Idk. Just a thought. I'm not saying we have to use that culture, just that perhaps if we put a different spin on Orcs, they could be more interesting.
Lord Vader

Yes, that's what I was looking for. I just don't want them to be the stereotypical evil race that they always are. And seafaring Orcs sounds excellent. =)

And now for some thoughts on lizardmen.
Intelligence is using humans as the comparison. So "average" intelligence means intelligence of an average human.

Tribe #1
Big, strong lizardmen. Much larger than humans, but below-average intelligence. Used as shock troops and warriors by the Lizardman Nation.

Tribe #2
Slightly bigger, stronger and faster than humans. Average intelligence. Most numerous tribe. Forms backbone of Lizard Nation's armies.

Tribe #3- Smaller and weaker than humans. Extremely intelligent. Have manipulated their way to ruling the Lizard Nation by exploiting the inferior intelligence of the other tribes. Seen in armies as commanders.
PirateMonk

Xaspian wrote:
As for Drow, if you can come up with a good reason for there to be huge caverns large enough, and a reason for them to actually liev underground?

Anyway, as you said - Meh.


And come up with a justification for them all being neatly spray-painted black without magic. I'd just drop drow and go with a different dark elf archtype.
Lord Vader

Yes, dark elves like the warhammer style.

Actually, underground elves poses a problem because the normal elves were supposed to have attacked the dwarves. Unless we make all elves live underground...hmmm.

As it is, I think the elves we have are already twisted enough that a "dark" sub-type isn't really necessary.
PirateMonk

Agreed. The only necessary divisions are between biologically identical cultures, which may be nearly indistinguishable to other races.
Lord Vader

So, how do the lizardmen look? Any thoughts?

I suggest we do one nation at a time. We need to finalize the list, though. Here's what we have so far (I think)

Human Nation #1 (Big, strong one)

Human Nation #2 (Possibly arabic-themed)

Elves (Conquered by humans)

Lizardmen (3 tribes united as one nation, live in swamps a good distance away from Human Nation #1)

Dwarves (Weakened by war with elves, allies with human nation)

Orcs (Seafarers/pirates. Possibly organized nation.)
PirateMonk

How big are the human nations?

Also, it might be fun to have an advanced, sophisticated Orc society across some ocean, similar to China in the historical Middle Ages.
Warpfire

The lizardmen seem fine.

I was thinking they were going to have more tribes, but three big, biologically defined tribes works too.

By the way, about how small are the Tribe 3 lizardmen going to be? Like, dwarf small, or just slightly smaller than humans?

Also, the idea Vael brought up for the orcs is really cool.
Lord Vader

Dwarf small at least. Probably more like Halfling small. If you have ideas for more tribes, please, share them. I'd like some more variety as well, but am stumped.

I'm getting the physical idea for them from Skinks from Warhammer Fantasy Battles, specifically the Lizardmen army.
Flabbicus

Would they look like skinks as in the real lizards?

Monitor Lizards sound like another easy model.
Lord Vader

I haven't really given much thought to that.
Warpfire

Hmm...a possible tribe could be kind of between 2 and 3.

Say, a tribe of lizardmen that are somewhat smaller than your average lizardman, but faster and more stealthy. They would also be more intelligent than the other lizardmen, but nowhere near the levels of tribe 3.

The priests of whatever religion the lizardmen follow could have their own tribe, or just be a subset of tribe 3.

Possibly another tribe that is basically the 'best of the best' from tribe 2 and serve as the 'royal guards' for members of tribe 3?
Flabbicus

Lord Vader wrote:
I haven't really given much thought to that.


You're probably right, defining their culture and habits is much more important than their physical features.
Lord Vader

Warpfire wrote:
Hmm...a possible tribe could be kind of between 2 and 3.

Say, a tribe of lizardmen that are somewhat smaller than your average lizardman, but faster and more stealthy. They would also be more intelligent than the other lizardmen, but nowhere near the levels of tribe 3.

The priests of whatever religion the lizardmen follow could have their own tribe, or just be a subset of tribe 3.

Possibly another tribe that is basically the 'best of the best' from tribe 2 and serve as the 'royal guards' for members of tribe 3?


I saw Tribe #1 as being "royal guards", like the very intelligent ones.

However, I like the idea of another tribe that's the priest caste.
Warpfire

Perhaps have some tension between them and tribe 3? I'm seeing the lizardmen as some kind of monarchy/oligarchy, with the tribe 3 as the ruling/noble class. Some lizardmen might be more loyal to the priests or to the ruling class.

Either that or just have them in league with and supporting tribe 3's continued rulership as 'the will of the god(s)'.

Hmm, thinking about what you said with the priests...I'm starting to think have these basic types just be castes, as opposed to tribes. Then you could have many different tribes that are composed of members of each type.
Artemis

Lord Vader wrote:
So, how do the lizardmen look? Any thoughts?

I suggest we do one nation at a time. We need to finalize the list, though. Here's what we have so far (I think)

Human Nation #1 (Big, strong one)

Human Nation #2 (Possibly arabic-themed)

Elves (Conquered by humans)

Lizardmen (3 tribes united as one nation, live in swamps a good distance away from Human Nation #1)

Dwarves (Weakened by war with elves, allies with human nation)

Orcs (Seafarers/pirates. Possibly organized nation.)


Who decided that the Elves were conquered? Would it be possible to make them the arabic themed country?
Draken Frosthand

That was one of Vader's ideas, he wants the elves to be generally... Not liked.

Umm... As much as these lizardman sound interesting, I would like an imperialist race of arthropod-people, like the formians.

Just, not the formians, on this subject I was thinking of... Creatures similar to Nerubians (mention to WC race is meant as an exemple, if this group was based of on some other literary race, I don't really know.), let's say, they have a chaste system, but there is no "ruling chaste" all are equaly important to the hive, and it is governed by the mother-queen and a group of elders from each chaste.

Preferably isolated, of course, maybe on some desolated area where no other species thrives in large numbers, like arctic regions.
Vael

Caste system, Draken. Caste.
Artemis

yeah...Chaste is what my namesake is famous for: chastity. But we still love you. *hugs*
Draken Frosthand

Oh...

Erm...

I put the fault of this on the fact that english is not my mother language.

>>

<<

*flees*
Xaspian

As long as the Human kingdoms aren't particularly united - that is, constantly struggling for power.

Anyone here read George R. R. Martin's Song of Ice and Fire series? That's got some good medieval-style politics, with minimal magic (which could be removed easily).
Within the 'one' kingdom, there are many houses, each with alliegiences to other houses, not all liking the king. By the later books
Spoiler:

the kingdom has split, and there are several kings, all claiming the kingdom (or a part of it) as their own, with their allied houses helping, etc. their lords. Different houses have various grudges, and varying claims to the throne, such as the accusation that the previous king's heir wasn't his own son.


To forge new alliances, they might offer children for marriage, or land, etc.

Anyway, my point, really, is that I don't want any nation that actually stands together, except possibly the dwarfs.

If there is an Arabic-style culture, make it a long way away. Taking weeks to get there (although that wouldn't be fun to RP... maybe just days?), rather than right on the doorstep?
Lord Vader

Or, we could always do the journey OOTS-style.

"*ahem* Later that week..."

=P
Xaspian

But that screws politics. And realism. In OotS, that's done by magic. At least, that's my excuse. =
Lord Vader

There'd be some way to speed up the journey, or else it'd have to be really exciting. Both are workable.
Warpfire

Personally, I'm in favor of the second option. It lends a more 'epic' feel to journeying to strange and distant lands then just saying 'and then they rode for a long time, arriving at X'. Also, it doesn't screw with politics and realism, like Xaspian said.

Though it would probably mean less traveling to distant lands and basically reserving them for big plots and such.
Xaspian

Of course, have messengers (maybe trained birds? RL used pigeons, the books I mentioned earlier used crows) to take news of what's happening in other lands, which might take much shorter time (Only a week, maybe, or a few days).

If the cultures are too close, they wouldn't remain independant for long.
It should probably take days to travel to different parts of the same kingdom, leet alon travel abroad.
Keledrath

Just remember, characters move at an undeterminable rate: Speed of post. Razz
Warpfire

So...

Is this like, dead? Because it was looking pretty interesting for a moment there...
Xaspian

I'm still interested, vaguely.
Castaras

As am I.
Draken Frosthand

I'm interested too.
Warpfire

We may want to consider going ahead and hijacking the idea from Lord Vader, if he doesn't post on this forum again fairly soon.
Lord Vader

I'm back. I apologize for the extended absence, kinda lost interest in Town, to be honest. :/

But I'm here, and ready to contribute! =D
Nevrmore

Haven't read through this thread, but the idea is definitely not different enough from regular Town to warrant a separate sub-forum.
Lord Vader

No magic isn't different enough? Powerful magic-using characters dominate Town, and make it impossible to play a non-magic one and live, basically. Are you certain?

Really, magic changes the whole dynamic of the world entirely. =
Nevrmore

But the whole reason subforums like Modern, Sci-fi and Hamlet exist is because it applies the basic idea of Town in a completely different setting. I don't think "Fantasy without magic" is different enough.
Lord Vader

Magic dynamically alters any setting it is injected into, though.

Personally, I think it is different enough to warrant a different sub-forum, but that's just my opinion. Smile
Xaspian

Especially if we try to stick to the more feudal feel to it... although that might be tricky.
Lord Vader

I think we can pull it off, especially with the humans and dwarves. We have the caste system for lizardmen as well.

The only really "fantasy" race we have in here so far are Lizardmen, and they won't even be using magic.
Nevrmore

I'm pretty sure dwarves, elves, gnomes, and whatever else count as fantasy, too.
Lord Vader

Not really, when you think about it. They're basically just thinner or shorter humans, with slightly changed physical characteristics. They're technically "fantasy", but if you take away magic much of the differentiation fades.


Besides, if enough people want it, I really don't see why it shouldn't be made. Try RPing as a non-magical character in Town, and you'll see what I mean. You'll keep getting your butt handed to you in every single fight you get in, and you will get in one eventually. Razz

This is just an (IMO) nice way to RP without the ever-present "juggernaught" of magic.

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