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Dragons (Enupnion Setting)

* +2 dex, +2 int, -4 str
* Tiny Dragon
* Base land speed: 10ft, fly 30 (Poor maneuverability)
* +1 natural armor
* +2 to saves against poisons
* Darkvision out to 30 feet and low-light vision.
* +4 to Hide and Move Silently checks
* +2 to Climb and Swim checks
* Breath of Mist: Like the spell Obscuring Mist, once per day
* LA: 0
* Favored Class: Rogue

If no one else has any suggestions for Dragons, should we start voting for finalizing them? At any rate, these are just stats. Then we have to add in culture and everything else: colors, habits, etc.

I'm working on the details of that race. I'll probably have a look at it again tomorrow, maybe post what I have then.

I'd rather like to discuss other dragon varieties, however.

Ok, so this little lizard fits rather well with how I imagine these dragons... except with less freaky toes, slightly shorter tail (but still rather long), and of course with wings.

Any thoughts on that? And unless someone protests loudly about this look, maybe someone could make a nice drawing of such a dragon?

I agree, except that the tail is way too long. There really isn't a reason for such a huge tail.

I do think it should be shorter, but I like the fact that the tail is longer than the body. It would probably make sense as a way to keep balance in flight or something like that.

Ok, I wrote down some quick details of the dragon race and set it up in the normal format. It's not complete, and some things probably need to be changed... like the language part and such. But I think it's enough to consider it final, then it can always be altered a bit as the world evolves and becomes more detailed.


Dragons are anywhere where there are opportunities, whether that be for wealth, magic, tales or general mischief. Considered pests by some and wise yet tricky beings by others, dragons are generally known for being scavengers of anything and everything that can be scavenged. As such they are often sought, but rarely welcomed.

Personality: Dragons are known to be sly and tricky, curious and sometimes mischievious. They are great collectors of everything from items to knowledge, and they can be relentless in their hunt for new things to add to their collection.

Physical Description: Dragons are tiny reptiles, with long slender bodies, long thin tails and wings. Their bodies are covered in fine, but very hard scales, usually in tones of gray with faint hues of other colors. A dragon's body is only about 2-2˝ feet long from nose to the tip of the tail, and the tail usually makes up 1-1˝ feet. They are light, only weighing about 2-4 pounds.

Relations: Dragons see most other intelligent beings as big, clumsy and rarely interresting for long. A dragon may deal with a human or other races, but it'll normally just be for a short time to get something the dragon wants. Dragons usually act friendly towards other races, however.

Alignment: Dragons tend strongly towards chaos, valuing personal freedom and rarely having any use of laws or personal codes. While known for being tricky, dragons are often good or neutral, and rarely outright evil as they see no point in being cruel.

Dragon Lands: Dragons travel a lot. Many lair in remote and desolate places where they can keep their hoard safe while travelling the lands to collect new things. Others lair in heavily populated cities, hiding in basements, atticks or abandoned buildings. Dragons are versatile, and live where they can.

Religion: Few dragons devote themselves to worship. They are often too concerned with their scavenging to have time for religious thoughts and dogma.

Language: Dragons typically speak many languages, often long lost ones and strange dialects. Dragons have a love of strange things, and often happen upon languages that few others know.


Adventurers: Dragons are born adventurers, always on the lookout for new and interresting items or bits of lore to add to their collection. Some dragons also adventure for the excitement, but most of the time it is simply their curious and scavenging nature that draws them to venture out into the world.

Dragon Racial Traits

  • +2 Dexterity, +2 Intelligence, -4 Strength. Dragons are agile and cunning, but lack physical strength because of their size.
  • Tiny: As a Tiny creature, a dragon gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, and a +8 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are one half of those of a Medium character.
  • Dragon base land speed is 10 feet. Dragons can fly at a speed of 30 feet with poor maneuverability.
  • Darkvision. Dragons can see in the dark up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dragons can function just fine with no light at all.
  • +1 natural bonus to AC. A dragon's body is covered in hard scales that improve it's resistance to injury.
  • +2 to saves against poisons.
  • +4 to Move Silently checks.
  • +2 to Climb and Swim checks.
  • Breath of Mist: A dragon can breathe a misty vapor. It is stationary once created. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). A moderate wind (11+ mph) disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. This ability does not function underwater.
  • Automatic Languages: Common and Draconic. Bonus Languages: Any
  • Favored Class: Rogue. A multiclass dragon’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.

Breath of Mist: 1/day per 5 levels, up to 4/day? Standard Action?

Ah, that sounds about right. Forgot those details, thanks Smile

Mind if I add something?

I was thinking a poisonous bite, possibly developing at a higher level?

I had originally thought to have that, too, and I like the idea a lot, but adding it to the race would likely give it a LA and I want to try to avoid that.

That said, we could have a Poison Bite mutation available. Not sure what's best.

Why not create a feat for poison bite?

Would be a feat you have to take at first level, seeing as you were born with it, but it could work, if we balance it...

That sounds good. Would it be possible to work in the increasing strength with that, though? Or maybe that bit doesn't matter...

Or maybe we could make two dragons, a LA 0, and a LA 1 version?

I don't know, I think it'd be best if it's part of the race and not a mutation or feat

Giving them a poisonous bite but taking away their first feat probably about evens it out, depending on how powerful the bite is. Your first feat is rather important...

Okay, I've been thinking, and after talking with others, I'd like to ask one question:
How in the hell do dragons fit in our entirely human (but with mutant) campaign world? Where did they come from? Are the related to the moons?

Honestly... as it currently is, I think they stick out worse than psionics.

I've never thought this world as entirely human, I just personally wanted to get rid of all the human variations that you always see. I don't see why dragons can't fit in, when any other non-human creature might. I mean, we still have animals, and we should have plenty of other creatures roaming the world, so why not dragons?

But if you want an explanation of their existence, even though humans have none (they always just pop up out of nowhere), then I guess you could say dragons are lizards that were changed by the magic of the moons, or something like that. I don't think their existence needs an explanation, though.

I really feel that it is just extremely awkward to have humans with their massive, ruined world, and then just randomly, as the only other sentient race "oh hey, dragons."

Sure, if we can't think of other races then it might look a bit odd, but I'd really like a few more races. Seriously, I don't think a world with only humans to play would be fun, even if they can be horribly mutated.

Well at this point I totally support Deadly's lizard character, I think it would work in the setting and all that other stuff.

I just don't think we should call them dragons, because these little guys are very different from dragons in the classic sense and don't deserve the reputation that comes with the word Dragon.

Agreed, they really aren't Dragons. Maybe we should come up with a new name for them? Going off their breath thing how about Mist Lizards? O kinda lame, but it's a starting point. *shrugs*

That goes with my cague idea of other races/monsters being evolved/moon-struck versions of other creatures...

I quite like Mist Lizard... Maybe just 'Mist Dragon'? They might have legends of dragons, like we do, and named thisreature after them?

Vael, we're certainly not getting rid of them just because they're "awkward," especially when, well, they're not. The explanation is simple, as Deadly said, that lizards were made sentient by the magic of the moons. Perhaps there's even more to that we can flesh out later.

Besides, who said that humans and their mutations and dragons and their mutations will be the only races?

As for renaming dragons, there's no reason. But their mutations could have different names, like we're doing with humans.

I like "mist dragon", as a way to possibly distinguish them from other possible dragons, either real or mythical.

And to repeat, I don't see why they need an explanation more than humans do. The origin of humans is never explained, they just appear sometime in the past out of nowhere, and that's actually how most creatures are normally explained.

That said, I do think they should be given a role in the past, instead of just being there and doing nothing. I'm thinking they might have been the ones originally figuring out magic, or perhaps technology, and then the humans learned from them somehow. Not entirely original, but I think it works nicely, also to explain why many humans still seak out dragons. There's a certain expectation, deserved or not, that dragons are in possession of a lot of secrets. That's how I see it.

This is just the thing. As far as I've seen, we've gone with humans, mutations of humans, normal animals and mutations of those animals. It's like the real world so far, but for the magic.

We've done away with mythical creates except in the furthest corner of the galaxies... and then randomly we just say "oh, and dragons are common, smart, and another race that people see and interact with.

I don't think the world should be that devoid of mythical creatures, but that could just be me.

To me there are just fewer of them, so instead of having 4 or 5 entire books of monsters, many of them in the mythical category, we just have a select few. Like dragons, demons, undead and whatever else we decide on. Some may be really mythical and rarely seen, like demons, others may be fairly common, like dragons.

These aren't dragons in the conventional sense anyways.

Okay. I think we're getting contrasting world views then.

I'll bring this up in the appropriate thread.

See, I don't think these creatures should be mythical creatures. Thats why I dont want the word dragon anywhere near them.

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