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Deadly

Class Discussions (Enupnion Setting)

Let's discuss classes.... Which to keep, which to throw out, which to change and in what ways... or even new ones we should make?

Here are my quick thoughts

Barbarian Not sure about them. I think they could fit well enough in, living in the most remote and desolate regions. I'd really like to do something about the stereotype of them being stupid, or even mindless, though. Sure, they may not be wizards or scientists, but I see no reason why they would be especially stupid.

Bard There should always be bards. But please! Less focus on music here, and more focus on the travelling poet, teller of tales and explorer of things never before uncovered. Might rename the class Adventurer, then, except that Bard sounds nicer Smile

Cleric I think they are a given. Might be the most dominant spellcasting class, atleast in the civilised part. As I see them, they worship the moons and the gods they believe to somehow be tied to the moons and possibly the stars ((Seen as even more distant moons maybe?))

Druid I really dislike the word Druid. I always rename them Shaman, because that's what I think they really are supposed to be. In this setting I don't think there should be too much of a distinction between clerics and druids, maybe druids are but a special clerical order that sees the moons as a natural force rather than somehow tied to divine beings?

Fighter Anyone want to discuss this one? Very Happy

Monk I both like and dislike monks. Problem is that they don't fit in too well in most settings, and I don't think this one is any big exception. If we do have monks, I'd like to see them made more flexible. As they are now their powers are too rigidly defined.

Paladin This one SCREEEAAAMS prestige class all over the place, always has. If we have them, of course. I actually think they would serve very well in this setting, as holy hunters of the "darker" races, those who have dared to defile the broken moon.

Psion Still not sure about this one, so I'll leave it alone for now.

Ranger Could fit in with some work, but they seem to clash a bit with the post-apocalyptic idea. Though maybe if they were simply lone wanderers, and not so much wild, wandering nature boys.

Rogue Can't think of anything to discuss here, either.

Sorcerer People who have been exposed to very large amounts of magical energy, over long periods, or whose families have been exposed more than is usual. We're not talking about what a wizard might be exposed to here, we're talking seriously extreme exposion. They are likely really freaky and universally disliked.

Wizard People who study the moons and the moon fragments. They would deal with astronomy, alchemy, ancient and mysterious rituals, dark philosophies and other arcane things, all related to the moons and the mysterious power they hold.



And then I suggest a number of possible classes that we might consider working on:

Astronomer A more focused wizard, who only (or primarily) deals with the position and other qualities of the moons and stars.

Alchemist Another wizardly focus, who deals more with the moon fragments than the moons in the sky. They also deal with things like metals, crystals, rocks, plants and maybe even modern chemistry. One big crazy mix between magic and science.

Artificer We really need a class specialised in dealing with technology and science, and I think this one is the most obvious.
Wukei

I think the Mystic Theurge might fit in real well here, only as a sorcerer/cleric mix. Someone that was born with the powers and became a cleric to try to get forgiveness for their obvious sin.
Castaras

We could get rid of the paladin and create a prestige class for a "Champion of the Moon"...

That could also mean we have different prestige classes for each moon, or something...
The Chilli God

Is anyone else getting a severe Wizards of High Sorcery vibe from this thread?
Anyone know what I'm talking about? High Sorcery? The three moons? Dragonlance?

If you want, you can take a page from their book on how they meshed together arcane power and the moon's phases. I think the basic gist of it was, +1 caster level if your moon is full, -1 caster level if it's new, nothing if it's waxing or waning. It got more complicated with multiple moons.
Deadly

I like the Mystic Theurge idea a lot. Could be very interresting.

Also, maybe we should have a prestige class, an order of clerics or something, that are trying to actually restore the broken moon. They would be researching ways to do so, and try to gather all the broken pieces.
Xaspian

Deadly wrote:
Also, maybe we should have a prestige class, an order of clerics or something, that are trying to actually restore the broken moon. They would be researching ways to do so, and try to gather all the broken pieces.

Maybe they have a secret temple/city, in which they are beginning to re-construct it, piece by piece? Like a giant jigsaw puzzle...
Vael

Actually, I'm thinking we could combine the druid and bard classes. It is something I've always wanted to do...

I'd design them similarly to the celtic druids- the keeper of songs, "ancient lore," and the wise elders of the people.
This doesn't explain how they'd gain spells in this campaign though. My thought is that they could be the ones -depending on which side they descended from- entrusted with either guarding or keeping the fragments of the moon.
They'd also know the most about what really happened. Think of them like monks in the dark ages.
Castaras

[off topic] *Looks at adverts*

"Become Monk
Monk Conveyors
Moon Palace Resort"[/offtopic]

And thinking of monks...

I have access to quite a few monk prestige classes which could enhance the monk class, if we wanted a more oriental feel for them lot.

Or we could just scrap the monks and go for something else.
Deadly

Vael wrote:
Actually, I'm thinking we could combine the druid and bard classes. It is something I've always wanted to do...

I'd design them similarly to the celtic druids- the keeper of songs, "ancient lore," and the wise elders of the people.
This doesn't explain how they'd gain spells in this campaign though. My thought is that they could be the ones -depending on which side they descended from- entrusted with either guarding or keeping the fragments of the moon.
They'd also know the most about what really happened. Think of them like monks in the dark ages.


It's a neat idea, but I'm not sure how well it would fit in. I can only really imagine them on the side of the heretics, otherwise they seem to end up clashing with the clerics.

And if we do have those, I'd still like a more regular bard class, a wandering adventurer and teller of tales.
Vael

Well, the idea is that the heretic Druids keep the stones with them and store them for the community, while the other Druids protect the stones from those who would misuse them (maybe put them in a little shrine or something) with the help of the occasional cleric.

And they could wander, too. Maybe that is how they train and learn their tales, no? They do need to collect more moon fragments as well.
Xaspian

I always prefered the celtic style of a bardruid to the D&D versions, so I support that idea fully.
Deadly

Vael wrote:
... while the other Druids protect the stones from those who would misuse them (maybe put them in a little shrine or something)


Which is exactly what I see the clerics doing. If the clerics aren't the ones doing that, then what do the clerics do?
Vael

Oh, well I thought of clerics worshipping the moons that still exist. They have all the rituals about them.
They'd have no idea what to do about the broken fragments, besides respecting them like they would a corpse. It could be that the druids originally were clerics, but they separated as time passed.
Deadly

Hmm. I think this is how I see it.

Clerics, as you say, worship the moons, both those on the sky and the broken one. They want to protect the broken one and keep it from being abused and defiled, so they might gather the pieces to keep them safe, not to use them.

Druids, on the other hand, want them to be used. So they gather the fragments, and the tales and knowledge surrounding them, so that they might be used wisely.

As such I think druids clearly would fall under the heretic banner, which is really defined by the clerics in the first place. You could perhaps say that druids are the "clerics" of the heretics.
Vael

I suppose that makes sense. Okay then.
Moozy

My take on things, with some help from ideas already posted:

Barbarian: No changes.

Bard: Completely gone.

Cleric: As said, no changes, but they will be the dominant spellcasters, and believe the gods are tied to the moons. (Including the fragments of the one that fell?) Dislike Lorekeepers because they think they are disrespecting the fallen moon by trying to put it back together.

Druid: Changed to Lorekeeper (bardruid) - druidic powers originally came from clerics; they are working on collecting the moon fragments and trying to rebuild the moon that fell.

Fighter: No changes.

Monk: Except for the occassional wandering ki master, I would say that monks are basically extinct. Perhaps their monasteries were heavily bombarded with huge moon fragments? And mysteries and superstitions should revolve around them, so that when the rare monk is discovered, it is believed that they can do all kinds of powerful things that they really can't. I also believe that monks should be the only class who don't believe in the magic of the moons, or if it has been proven to them then they despise it.

Paladin: I agree with Castaras: let's make a prestige class called Lunar Champion or something in the place of paladin.

Psion: I really don't know.

Ranger: Some are bounty hunters, others are wanderers, others are forest/moon fragment "protectors".

Rogue: Often hired by Lorekeepers to collect moon fragments; some do it for fun, others are everywhere rogues would usually be.

Sorcerer: Someone who was exposed to moon fragment(s) as a child and immersed in their power, or at least have close family members who were sorcerers. Most sorcerer families are tabooed and generally disliked; their tattoos (which glow faintly under the full moon) make commoners think them freaks, and many superstitions follow them as well as monks.

Wizard: Learned arcane power from studying moon fragments or the moons in the sky; often considered the most intelligent and are trusted as nobles in the few cities that have sprung up, or at least something important like architect, astronomer, alchemist, Moon "Expert", etc. Often have big egos, and often are apprenticed by other wizards.
Deadly

I don't think most of the druids would be trying to actually put the moon back together. Maybe a small subgroup of them would seek to do that, but not all of them. The clerics are probably too concerned about not touching/defiling the fragments to try such a thing, though I suppose a rare few might think of it and join that group.

About sorcerers, the more I think of them the more I like them, but the more I also realise just how seriously exposed they should have been to the moons. A wizard could spend his entire life dealing with the moon fragments and never even get close to becoming a sorcerer. Sorcerers are more likely people born while the moons are in very specific positions on the sky, and who are born of families where just about everyone have been deeply involved with the moon fragments. They may even need to deal heavily with the fragments themselves to spark the magic in their souls.

Sorcerers would be totally freaky and highly mutated. It would be nearly impossible for them to hide their nature, and as such they would almost be impossible to find in cities and other places where clerics are likely to live. Normal people are terrified of sorcerers, they are the stuff of terrible legends, though obviously greatly misunderstood.

I think wizards are a broad category, because we both have those who deal with the fragments and as such would be hated by a lot of people, and then we have those who only deal with the moons in the sky, who might enjoy much respect. We may even have wizards who don't deal with either, who only seek knowledge and understanding. Maybe we should split it up into two or more classes: Mage, Wizard, Weaver, Binder, or something like those, to have a clear distinction.
Vael

Or maybe we should just stop thinking about classes altogether, and just figure out what type of roles really would have developed, and then make classes from them rather than say "well, this class would fit in like this."
Deadly

That's a very good idea Smile It's just difficult in the beginning, because there are so many unknowns. Hopefully it'll get easier once we start getting more things defined and nailed down properly.
Lykan

Deadly wrote:
Let's discuss classes.... Which to keep, which to throw out, which to change and in what ways... or even new ones we should make?

Here are my quick thoughts

Druid I really dislike the word Druid. I always rename them Shaman, because that's what I think they really are supposed to be. In this setting I don't think there should be too much of a distinction between clerics and druids, maybe druids are but a special clerical order that sees the moons as a natural force rather than somehow tied to divine beings?


I donít think they should worship the moons like the clerics. I think they should worship either the planet itself.

I mean, we canít have everyone looking up at the sky for the answers, right?

I also do like the concept of the bard-druid mix, too.

Quote:
Psion Still not sure about this one, so I'll leave it alone for now.


I heard to steer away from genetic engineering with Psionic stuff... I mean, theyíre kinda naturally occurring anyway, arenít they?

I mean, they could be the next step in evolution for individual species or something.

Quote:
Astronomer A more focused wizard, who only (or primarily) deals with the position and other qualities of the moons and stars.

Alchemist Another wizardly focus, who deals more with the moon fragments than the moons in the sky. They also deal with things like metals, crystals, rocks, plants and maybe even modern chemistry. One big crazy mix between magic and science.


I like both of these. Alchemists especially. ^_^

Quote:
Artificer We really need a class specialised in dealing with technology and science, and I think this one is the most obvious.


I like the concept, but the name needs to be changed. Ebberonís got these covered already, and itís not anywhere near what youíre looking for, here. : P

Engineer? Technologist?

***

*reads last post*

... Uh... Whoops.
helgraf

Moozy wrote:

Psion: I really don't know.


If you consider magic to be a threefold path - arcane, divine and psionic - then Psionic power must also ultimately come from the moons, though in this case, I think it represents a sort of causal evolution; those with Psionic power have learned to draw upon the moonwells within. You could fairly easily associate each of the Psionic Disciplines with one of the moons as well, though again, six Disciplines, five Moons. Perhaps the psicrystals, in this setting, are actually refined bits of moon-ore, shaped into crystalline lattices by the same process by which a psion cleaves off a shard of her own personality to 'awaken' the crystal. The dormant power is imprinted with the personality fragment selected by the psion.

The opposite path to take would be to suggest that psionic ability is much like the ki power of the exceedingly rare monk and ninja; only it has been focused in a different manner - this would make a good arguement for using the Psionics are Different variant; though that complicates paperwork and prepwork.

Alternately, you use both - perhaps psions and wilders follow the first paragraph, and psychic warriors and soulknives are actually channelling ki energy like monks and ninjas, but to different end results. This actually creates a bit of a friction between the two groups which could be interesting.
helgraf

Deadly wrote:

Sorcerers would be totally freaky and highly mutated. It would be nearly impossible for them to hide their nature, and as such they would almost be impossible to find in cities and other places where clerics are likely to live. Normal people are terrified of sorcerers, they are the stuff of terrible legends, though obviously greatly misunderstood.


If you're going to go this route, consider rebuilding sorcerer to include features of the alienist prestige class, or the charming abberation feats from Lords of Madness.
helgraf

Lykan wrote:

I like the concept, but the name needs to be changed. Ebberonís got these covered already, and itís not anywhere near what youíre looking for, here. : P

Engineer? Technologist?

***

*reads last post*

... Uh... Whoops.


Mmmm, something with an esoteric spin to it...

Reconstructionist.

Dwoemerculler

Reliquarist.

Antiquarologist.
Destro Yersul

Flavourful way to explain barbarian rage would be unstable mental state from existing close to a shard for two long. Scrap the tribal bit and go for more of a "berserker" image.

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