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The Herald

An Hour with Her is an Hour in Heaven... [Monster]

Houri
Spoiler:



Medium Outsider (Angel, Extraplanar, Good)
HD 6d8+6 HD (33)
Speed 30 ft. (6 squares), fly 50 ft. (good)
Init: +1
AC 20 (+1 Dex, +9 natural), touch 11, flat-footed 19
BAB +6; Grp +6
Attack Slam +7 melee (1d6)
Full-Attack 2 slams +7 melee (1d6)
Space 5 ft.; Reach 5 ft.
Special Attacks Restorative embrace, spell-like abilities, stunning glance
Special Qualities Change shape, damage reduction 10/evil, darkvision 60 ft., immune to acid, cold, disease and petrification, protective aura, resistance to electricity and fire 10, spell resistance 18, tongues
Saves Fort +6, Ref +6, Will +8
Abilities Str 10, Dex 13, Con 13, Int 16, Wis 17, Cha 30
Skills Bluff +19, Diplomacy +25, Disguise +19* (+21 acting), Escape Artist +10, Hide +10, Knowledge (the planes) +12, Listen +12, Move Silently +10, Perform (any two) +19, Sense Motive +14, Spot +12
Feats Negotiator, Quicken Spell-Like Ability (calm emotions), Weapon Finesse
Environment Any good-aligned plane
Organization Solitary, harem (4-16)
Challenge Rating 8
Treasure Standard
Alignment Always good (any)
Advancement 7-12 HD (Medium)
Level Adjustment +7

An androgynous, white-winged being of indescribable beauty and grace stands before you, clad in loose, flowing white raiment. She - or is it a he? - catches your eye and smiles warmly at you.

The angelic answer to succubi, houris are good-aligned beings devoted to bringing pleasure to their partners. Unlike their demonic counterparts, houri truly love each and every one of their partners that they have ever been with. When not encountered as part of a harem for a high-ranking celestial or good-aligned priest, they are likely to be trying to counteract the harm being caused by a succubus in the area, most often by presenting themselves as a rival for the affections of the succubus's target. As angels, they dislike engaging in deception, but their tasks often require them to take the guise of a mortal. Even so, they never outright lie, but always seek to deflect the topic of conversation away from uncomfortable inquiries, or to answer evasively if pressed.

Houri are inherently neither male nor female; thanks to their ability to shift forms, they can appear as either sex as their partner desires, although some houri have been known to develop a preference for being one sex or the other.

Restorative Embrace (Su): By kissing, embracing, or engaging in an act of passion with a willing partner, a houri can target their partner with the effect of a restoration spell. If the houri's partner lacks any afflictions to  be removed by this effect, the partner instead gains a positive level (see below), causing the houri to lose 5 hit points.

Spell-Like Abilities: At will - calm emotions (DC 22), detect evil, eagle's splendor, empathy, hold person (DC 22). Save DCs are Charisma-based. Caster Level 12.

Stunning Glance (Su): As a standard action, a wrathful houri can stun a creature within 30 feet with a look. The target creature must succeed on a DC 23 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.

Change Shape (Su): A houri can assume the form of any Small or Medium humanoid.

*When using its change shape ability, a houri gains a +10 circumstance bonus on Disguise checks.

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Positive Levels
The opposite of negative levels, positive levels grant the following benefits:
  • +1 to all skill and ability checks.
  • +1 to all attack rolls and saving throws.
  • +5 hit points.
  • +1 effective level (whenever the creature’s level is used in a die roll or calculation, increase it by one for each positive level).
  • If the target casts spells, then they gain an additional casting of their highest-level spell currently available. (If they have more than one spell at their highest level, they choose which to duplicate.)

Positive levels last for 24 hours or until they are removed by a restoration spell or a similar effect, after which they disappear. A creature can't have more positive levels than its Constitution bonus (minimum 1). Undead react to positive levels as living creatures react to negative levels. After 24 hours, the undead creature must make a Will save against DC 10 + 1/2 attacker's HD + attacker's Cha mod, or permanently lose 1 HD or level. Undead must save separately for each positive level.
The Herald

Made some clarifications and changes to the stats, and also added a couple pictures I thought were appropriate.

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