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Town "Clock"

 
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Renom
Hard to Please


Joined: 28 Jan 2008
Posts: 1456


Location: Somewhere between insanity and logical resoning.

PostPosted: Mon Oct 06, 2008 3:47 pm    Post subject: Town "Clock"  Reply with quote

I thought that we could make a town 'clock' purely for orginisational purposes. It will would as such.
The months will count as 'hours' and the days will count as 'minutes.' So if someone wants to have characters meet on October 26, you would have your character say they will meet the other character at 8:26.
This would be purely optional. Nobody will have to use it if they do not want to.

So what do you think?
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Wukei
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Joined: 04 Jun 2007
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PostPosted: Mon Oct 06, 2008 4:18 pm    Post subject: Reply with quote

I've seen monthly clocks before...but the Town goes by hours/minutes just as anyone else...though it's not a constant time of the day.  Though we seem to base it off of a normal EST or EDT.  The date is easily set as whatever the day is.
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Renom
Hard to Please


Joined: 28 Jan 2008
Posts: 1456


Location: Somewhere between insanity and logical resoning.

PostPosted: Mon Oct 06, 2008 4:33 pm    Post subject: Reply with quote

I did not intend for this to determine the night and day of town. I just made this because town has no real date settings.

In a way, this is similar to my 'rift in time' thread in the fact that people could already do the things the threads were intended to do, but people will be more inclined to swich towns or set meeting dates if the option is given to them.


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