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Return of the Karistan Empire (Star Wars RPG)
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Wukei
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Joined: 04 Jun 2007
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PostPosted: Sat Mar 21, 2009 6:42 pm    Post subject: Return of the Karistan Empire (Star Wars RPG)  Reply with quote

I'm thinking of freebasing. Rolls will be applied, but more "hit or miss" type of rolls than any real character building. Sometimes the character building and rules are what throw a lot of people off.

So basically we're using Star Wars races in a Town sort of roleplaying style. (Old Town, not new Rule Town)
This one? You'll not need to know a damned thing about the SW Universe, because I'll be changing it ALL.

It's set about 4,000 years before Ep 1. Jedi are actually only about 1,000 years old at this point (that's fairly new, honestly.) The worlds have been separate but free to trade with one another. A war has begun to bring all under the rule of one person, who has yet to be seen by any of those outside of the most inner circle of the invading army. Several worlds have either fallen or joined willingly (one being the home world of the Hutt, Nal Hutta.) Many of the Hutt Empire worlds are under the direct rule of this new unknown leader. The worlds near Hutt space have been invaded. Now a group rebelling against this empire has decided to send representitives from their world to a meeting to discuss possible strategies of attack, and what they can offer each other.

Your group starts out by travelling on a ship to the meeting as a representative of your world.

Help for races can be found:
http://en.wikipedia.org/wiki/List_of_Star_Wars_races

Pictures (in spanish, but I think you can navigate easily):
http://www.loresdelsith.net/universo/aliens/expand1.htm

and other things:
http://starwars.wikia.com/wiki/Main_Page

Classes include:
Fringer - Jack of All Trades
Noble - Master of negotiation
Scoundrel - Rogue
Scout - Ranger
Soldier - Knight
Tech Specialist - (self explanatory)
Force Adept - also known as a gray jedi, they are not specifically jedi, but have similar powers (they may use SOME dark powers)
Jedi Consular - mind powered jedi
Jedi Guardian - a jedi that combines both mind and physical attacks, but mostly physical
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Last edited by Wukei on Sat Mar 21, 2009 10:29 pm; edited 2 times in total
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Sophistemon
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PostPosted: Sat Mar 21, 2009 6:45 pm    Post subject: Reply with quote

You have my interest. What kind of a game are we talking about? Will I need to buy and/or download some books?
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Wukei
Master of Emo Chinchillas


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PostPosted: Sat Mar 21, 2009 6:46 pm    Post subject: Reply with quote

I'm thinking of freebasing.  Rolls will be applied, but more "hit or miss" type of rolls than any real character building.  Sometimes the character building and rules are what throw a lot of people off.  

So basically we're using Star Wars races in a Town sort of roleplaying style. (Old Town, not new Rule Town)
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Sophistemon
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PostPosted: Sat Mar 21, 2009 6:50 pm    Post subject: Reply with quote

Sounds good to me. I'll keep an eye on the thread for further development.
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Artemis
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PostPosted: Sat Mar 21, 2009 10:08 pm    Post subject: Reply with quote

I'll admit I'm not the most well-versed in the star wars universe, but this does sound like fun. With a few more details, I'd be happy to join.
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Wukei
Master of Emo Chinchillas


Joined: 04 Jun 2007
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PostPosted: Sat Mar 21, 2009 10:27 pm    Post subject: Reply with quote

Okie dokie, I've got 4 interested (and even if Artie is not interested in the end, I can run a small game)

This one?  You'll not need to know a damned thing about the SW Universe, because I'll be changing it ALL.

It's set about 4,000 years before Ep 1.  Jedi are actually only about 1,000 years old at this point (that's fairly new, honestly.)  The worlds have been separate but free to trade with one another.  A war has begun to bring all under the rule of one person, who has yet to be seen by any of those outside of the most inner circle of the invading army.  Several worlds have either fallen or joined willingly (one being the home world of the Hutt, Nal Hutta.)  Many of the Hutt Empire worlds are under the direct rule of this new unknown leader.  The worlds near Hutt space have been invaded.  Now a group rebelling against this empire has decided to send representitives from their world to a meeting to discuss possible strategies of attack, and what they can offer each other.

Your group starts out by travelling on a ship to the meeting as a representative of your world.

Help for races can be found:
http://en.wikipedia.org/wiki/List_of_Star_Wars_races

Pictures (in spanish, but I think you can navigate easily):
http://www.loresdelsith.net/universo/aliens/expand1.htm

and other things:
http://starwars.wikia.com/wiki/Main_Page

Classes include:
Fringer - Jack of All Trades
Noble - Master of negotiation
Scoundrel - Rogue
Scout - Ranger
Soldier - Knight
Tech Specialist - (self explanatory)
Force Adept - also known as a gray jedi, they are not specifically jedi, but have similar powers (they may use SOME dark powers)
Jedi Consular - mind powered jedi
Jedi Guardian - a jedi that combines both mind and physical attacks, but mostly physical
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Jacklu
Give 'Em a Little Razzle Dazzle


Joined: 18 Dec 2007
Posts: 8401


Location: a mile away and a hundred feet down

PostPosted: Sat Mar 21, 2009 11:18 pm    Post subject: Reply with quote

This looks interesting.  I haven't had much luck with PBP games before, but I think I will give this one a try.  Count me in for now.  A note though, I am terrible with rules and systems, so...  yeah...  If there is dice involved, there is a chance I will need lots of help.  =/
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TwoBitWriter



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Location: Norman, OK

PostPosted: Sat Mar 21, 2009 11:20 pm    Post subject: Reply with quote

I would like to give this a shot as well.

I typically enjoy playing Nobles and Scoundrels. But am more than willing to do whatever is leftover.

I don't like playing Jedi... Smile
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Wukei
Master of Emo Chinchillas


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Posts: 36024



PostPosted: Sat Mar 21, 2009 11:25 pm    Post subject: Reply with quote

Like I said, Jacklu, the dice are more going to be "flip of a coin" in this game.  No true system.  I don't like getting bogged down by rules.  I like enjoying the story and the roleplaying, not the work and math.  (Might be because I'm discalculate.)

Wow, 2bw, that's the first time I think I've heard that...someone that plays SW that doesn't like playing Jedi...

Oh, FYI, you will have 2 characters of my own as companions.  You'll meet them the first post of the game.
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TwoBitWriter



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Location: Norman, OK

PostPosted: Sat Mar 21, 2009 11:38 pm    Post subject: Reply with quote

Yeah, Jedi are no fun to play. At least for me.

So I will do Human Scoundrel.
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Wukei
Master of Emo Chinchillas


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PostPosted: Sat Mar 21, 2009 11:42 pm    Post subject: Reply with quote

I would like a BG story.  It doesn't have to be long, but I would like to get to know people's characters a bit.  And I mean, if you're going to be making posts you gotta write anyway, right?
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TwoBitWriter



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PostPosted: Sat Mar 21, 2009 11:48 pm    Post subject: Reply with quote

Will work on that.

I assume no need for character sheets?
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Wukei
Master of Emo Chinchillas


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PostPosted: Sat Mar 21, 2009 11:52 pm    Post subject: Reply with quote

Nope.  I mean, picking traits, etc, yeah (not everybody's gonna be all powerful, after all).  Just pick things up to tenth level.  I'll let you know if you need to add or subtract any once I know how many players there actually will be.
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Artemis
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Location: Florida, USA

PostPosted: Sun Mar 22, 2009 12:00 am    Post subject: Reply with quote

Uhh... tenth level? Under what system? I thought this was going to be more freeform. I can understand outlining what a character can and can't do, but will this require a lot of stats?
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Wukei
Master of Emo Chinchillas


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PostPosted: Sun Mar 22, 2009 12:04 am    Post subject: Reply with quote

No.  Mostly I just want powers selected. (Feats when they're chosen instead of automatically given by level.)  Y'know?  Just choose your bonus feats.

If you don't want to (or don't have a book) and want to go by my judgement (or suggestions.  I can offer what feat might be handy, etc.): that's fine too.
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TwoBitWriter



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PostPosted: Sun Mar 22, 2009 12:06 am    Post subject: Reply with quote

Trained skills as well, I imagine?
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Artemis
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PostPosted: Sun Mar 22, 2009 12:07 am    Post subject: Reply with quote

All I know about star wars is that I've seen the movies, and all my rpg knowledge is based in 3.5 dnd. I'm definately going to need some help, please.

I'm thinking of playing a noble, I haven't decided on a race yet. If you could suggest something, I'd really appreciate it. Thanks.
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Wukei
Master of Emo Chinchillas


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PostPosted: Sun Mar 22, 2009 12:23 am    Post subject: Reply with quote

Well, I favour a few...Falleen, Kushiban, Human, Wookie, and if you like the falleen race but want something more human looking, you can try the Zeltron.

To me, both Falleen and Zeltron races could be perfect for a noble class.
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Destro Yersul
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PostPosted: Sun Mar 22, 2009 12:28 am    Post subject: Reply with quote

I'll play. I don't have the books, but I might be able to find them. I'd like a droid. Either combat based or tech specialist.
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TwoBitWriter



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PostPosted: Sun Mar 22, 2009 12:44 am    Post subject: Reply with quote

Basics on Jack Jerrod, Human Scoundrel:

Talents:
1) Sneak Attack - Add 1d6 damage when opponent denied dex bonus to reflex defense of caught flat-footed.
2) Hyperdriven - When aboard a starship, 1/day add scoundrel level bonus to any single roll.
3) Spacehound - no penalty to attack rolls in zero-g. ignore space sickness, and proficient with starship weapons.
4) Fool's Luck - Standard action, use force point to gain one of the following for the rest of the encounter: +1 to attack rolls, +5 to skill checks, or +1 bonus to all defenses
5) Fortune's Favor - Whenever you score a critical hit, gain a free standard action.

Bonus Feats:
1) Skill Focus (Pilot) - Gain +5 bonus to pilot skill
2) Vehicular Combat - Negate one attack per round on vehicle you are piloting.
3) Precise Shot - no -5 penalty for shooting into melee.
4) Quick Draw - Draw weapon as a swift action
5) Point Blank Shot - +1 Bonus to attacks within 6 squares.

Trained Skills:
1) Pilot
2) Deception
3) Perception
4) Mechanics
5) Acrobatics
6) Knowledge (Galactic Lore)

Back story will follow soon, but will involve coming from a fringe world I think. Jack probalyl hates the Hutts.

Wukei... is this about what you wanted?
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Last edited by TwoBitWriter on Sun Mar 22, 2009 12:51 am; edited 1 time in total
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Wukei
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PostPosted: Sun Mar 22, 2009 12:48 am    Post subject: Reply with quote

Pretty much.

And who doesn't hate the hutts?

(Art, as soon as you peg down what you want to be, I'll go over the book and find some skills, feats, and talents that you might like to consider.  Like I said, I just want to nail down what people have as their abilities just for my benefit.)
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Jacklu
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PostPosted: Sun Mar 22, 2009 12:58 am    Post subject: Reply with quote

Ok, I am going to be a bit of a pain, sorry.  Classes confuse me, so I really don't know how to categorize this.  Sorry.  I'd like to use a Kushiban (was leaning in that direction before you suggested it, so I'm glad it will be acceptable) that falls under the category of fringer/scoundrel/force adept/tech specialist.  I'm not looking for a super powered character, and in my mind the character's BG and general premise makes this fit.  As I said, classes confuse me a little (one of the reasons I stick to FF), so I'm not really sure if what I would like to do would even fit into any of the classes you listed.  =/  is there any way I can describe what I want my character to be and build something around that instead of fitting it into a class and changing the character to match?  Pweese?
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Artemis
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PostPosted: Sun Mar 22, 2009 12:59 am    Post subject: Reply with quote

Decided on a Zeltron, and Twobit's been kind enough to send me a copy of his book, so I'll be able to pick feats and stuff on my own. Thanks for the race suggestions, I'd have been pouring through wookiepedia for hours, otherwise.
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Wukei
Master of Emo Chinchillas


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PostPosted: Sun Mar 22, 2009 1:01 am    Post subject: Reply with quote

No problem, Jacklu.  If you send me the BG story of your character, I may be able to help you pick the class that fits best.  (Though a fringer fits for about the use of anything.)
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TwoBitWriter



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PostPosted: Sun Mar 22, 2009 1:12 am    Post subject: Reply with quote

I likely won't have the BG tonight. I am going to bed soon.
Hopefully the mini-crunch will be enough to keep me in the running for a bit longer.


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